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Messages - zurik

#1
Quote from: FireFlower on Wed 19/12/2018 14:16:11
Good luck!

Thank you, FireFlower!

Just uploaded a new short video from the game!
It's available on the very top of the main post.

Merry Christmas, everybody!
#2
Thank you for your support, guys! We now got 20% of our goal at Indiegogo!

Please continue to spread the word about "Dude, where is my beer?"

Thank you! :)
#4
Thanks for your support, guys! I love working with AGS and looking forward to do more of it in 2019.
I am sorry, this is my last post about the campaign :)

It's now out and if you like it, please share it or even support it!
https://igg.me/at/dwimb/x/19378791

Thanks <3
#5
I am going to launch the Indiegogo Campaign very soon, I am super excited!
If you like the idea, please follow the development here:

https://www.indiegogo.com/projects/dude-where-is-my-beer/
#6
Beginners' Technical Questions / Resolution
Mon 12/11/2018 18:12:05
Hi guys.
I have read a lot of discussions on this forum about which resolution is "best" and all the advices, but I see that most of the posts are over 5 years old. That's why I hope it's ok to ask again:
1) Which resolutions would you recommend and why isn't the highest possible resolution the best solution.
2) When I am trying to work with the rooms with high resolution backgrounds, I can't zoom out enough, and it is complicated to work scrolling around the room all the time, or am I doing something wrong?

Thank you very much for all the advices!
#7
Thanks, guys!
You are welcome to follow the development and the updates about the crowdfunding here:

https://www.facebook.com/DudeWhereIsMyBeer/
#9
Thank you evry much for the answer :)
#10
Hey guys.
I have read some topics on the board about releasing the AGS games, but there are a lot of answers and discussions and I can't say I am 100% sure how it works.
I am in process of making a game with AGS, and I wonder if there is an easy process to make the game available for Steam and if it possible to make it available for Mac users. I have seen some topics of how to compress the game for mac, but it looks very complicated and impossible for people without a computer science degree? So My questions are:
Can I make my game available for Steam and Can I make it availabke for Mac users?

Thank you very much, and I am sorry if there are already answerd to these questions, I just found a lot of different and contradictory answers.
#11
Thank you! Perfect :)
#12
Hello. I didn't find the right issue in the forum, but I wonder if I can use variables in the dialog both options and text. For example:

Option Text:
Hey, what are you doing here, [NAME]?

and
Ego: Hello! What a nice car, is it a [CAR_MODEL]?

Thank you
#13
Quote from: abstauber on Thu 01/06/2017 12:38:52
Sure, that is actually not a big deal. First you need to resize the gAction GUI to your game's screen resolution (eg 320x200)
Now you need to copy over this adjusted  AdjustActionBarPosition function to your template and make sure it is called in repeatedly_execute_always

Code: ags

void AdjustActionBarPosition() 
{
  int actionLabelWidth = GetTextWidth(ActionLine.Text, eFontTextOut) + 4;
  int actionLabelHalf = actionLabelWidth / 2;
  int xpos = mouse.x - actionLabelHalf ;
  int ypos = mouse.y - Game.SpriteHeight[mouse.GetModeGraphic(mouse.Mode)] - 4;
  
  if (xpos + actionLabelWidth >= System.ScreenWidth) xpos = System.ScreenWidth - actionLabelWidth;
  else if (xpos < 0) xpos = 0;
  
  if (ypos < 0 ) ypos = 0;
  
  ActionLine.X = xpos;
  ActionLine.Y = ypos;
  ActionLine.Width = actionLabelWidth;
}



This is perfect! Thank you. But is it possible to hide the actionline when starting an action, in an easy way?
"Talk to character" for example is still on the screen (highlighted) when the dialog goes on. And sometimes those texts even overlap each other.

Thank you!
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