Quote from: FireFlower on Wed 19/12/2018 14:16:11
Good luck!
Thank you, FireFlower!
Just uploaded a new short video from the game!
It's available on the very top of the main post.
Merry Christmas, everybody!
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Show posts MenuQuote from: FireFlower on Wed 19/12/2018 14:16:11
Good luck!
Quote from: abstauber on Thu 01/06/2017 12:38:52
Sure, that is actually not a big deal. First you need to resize the gAction GUI to your game's screen resolution (eg 320x200)
Now you need to copy over this adjusted AdjustActionBarPosition function to your template and make sure it is called in repeatedly_execute_alwaysCode: ags void AdjustActionBarPosition() { int actionLabelWidth = GetTextWidth(ActionLine.Text, eFontTextOut) + 4; int actionLabelHalf = actionLabelWidth / 2; int xpos = mouse.x - actionLabelHalf ; int ypos = mouse.y - Game.SpriteHeight[mouse.GetModeGraphic(mouse.Mode)] - 4; if (xpos + actionLabelWidth >= System.ScreenWidth) xpos = System.ScreenWidth - actionLabelWidth; else if (xpos < 0) xpos = 0; if (ypos < 0 ) ypos = 0; ActionLine.X = xpos; ActionLine.Y = ypos; ActionLine.Width = actionLabelWidth; }
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