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Messages - Liquidje

#1
Quote from: monkey_05_06 on Wed 30/04/2014 15:40:35
The files in the Android folder are the Java-specific library and the launcher app. The actual engine itself is still built against the native C++ source (using the NDK), so these changes wouldn't be reflected in the Android folder.
Thanks for the information. Glad I did not try to figure out this stuff for myself, although I am highly intrigued by the process.
Quote
CW has been working with me to try and get rid of the most recent fatal error, which was caused due to some incorrect code on Android which doesn't support graphics filters. I haven't had a chance to test it just yet, but CW posted a patch here. I will do a full rebuild later today to confirm if this patch resolves the issue. If so, I will upload the APK.
Great! Thanks (you too CW!)
#2
Awesome :) I did not know you fixed the 'fatal' problem, I understand the newest Android build (Dec-2013) did not have the fatal problem, but that the fatal problem occured in the builds after that??

If there is anything that needs testing, I am happy to help (although more debug logging would be nice for the devs). Cool that people still work on this :)   
#3
I am also looking for a newer/better build as I get random crashes in Resonance with the October 2013 release. If people have problems please see this post, as a newer version is hidden:
Quote from: Crimson Wizard on Tue 08/04/2014 17:55:53
I found a slightly newer apk from JJS that may be the 3.3.0 release. It's from 2013-12-14: http://jjs.at/daily/branches/release-3.3.0/AGS_2013-12-14_10-25-44.apk

Any word on a newer build from anyone else? If I find some time, I may check out the instructions on github to build a new apk.
It gave me a minor graphics glitch in Resonance, but no crashes (so far!).

Regarding creating a newer build: I looked at Github to build a newer APK but the source files (at least the important ones) do not seem to be updated since the December 2013 build. I am not a great Android developer (or software developer for that matter), but judging by the files it is not that easy to combine the newer ags builds with the Android libraries, effectively just rebuilding the file linked above. So as far as I know there is no point in rebuilding the above.

I am more than prepared to further look into the matter and help wherever I can :)

edit: also, as far as I know, there are some problems with the current build. Enabling logging does not give any useful information for debugging (only notifications of loaded and unloaded rooms).
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