How do I apply a tint to a sprite font? I read in a previous reply that tinting was implemented, but changing the font colour of my labels doesn't seem to do anything. Am I doing it wrong?
Edit: I also ran into the new line bug when not all of my characters were defined. Here's a suggestion: have SetVariableSpriteFont take a height parameter to use as the default height when some characters are used but not defined. It would make building and testing incomplete fonts a bit easier. That said, variable heights seem to inconsistently alter the line height anyway, so maybe it'd be an idea to remove that parameter from SetGlyph.
Edit: I also ran into the new line bug when not all of my characters were defined. Here's a suggestion: have SetVariableSpriteFont take a height parameter to use as the default height when some characters are used but not defined. It would make building and testing incomplete fonts a bit easier. That said, variable heights seem to inconsistently alter the line height anyway, so maybe it'd be an idea to remove that parameter from SetGlyph.