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Messages - Karens

#1
AGS Games in Production / Re: King's quest 4
Tue 03/09/2013 14:15:47
Thanks smaug and bornofblackeart! :-))

and yeah, SMaug; I guess Genesta and Lolotte probably has more of a fairytale look to them, like a very classic (almost cliche!?:) look, but then again, I didn't care for the very barbie doll kind of look ROsella and Genesta had in the original, while Lolotte looked like an old hag, I wanted her to be more dolled up and , well,, sexy is maybe not the right word for Lolotte :), but more so than Genesta that I saw as a more inncocent, child like character, (maybe a bit helpless as to the more direct, powerful Lolotte who just takes what she wants), it fits nicely with the "please help me Rosella, Im just a small helpless fairy..." X),

Here are some closeups in Genesta's bedroom,








#2
AGS Games in Production / Re: King's quest 4
Thu 29/08/2013 23:26:26
Thanks for the compliments! :-)

Penguin; I agree that the border and text are somewhat big and take up a lot of space, but, I really wanted it to look like a 90's KQ game box, that's the idea behind the look :)
but I will defin. think about it though, making it smaller, it's an interesting idea, but, Im not sure if maybe the text and game title would end up too small, and hard to make out, especially the top one with  glows and star shine etc, but thanks for the input! and likewise with the comments on the ROsella talk portraits, it means a lot to hear that! I was very unsure about the new edits, but hearing that makes me feel a lot better about them! :-)

Smaug, sorry for taking so long to get back to you, Ive been swamped with work lately, but I love the story and it's really good!, it just needs some editing length wise, but I don't really want to cut out anything without your approval, so Im trying to find a compromise.
I will send you an email and reply in a couple of days! and thank you again for contributing with your awesome ideas and stories, it'll make Tamir a much more exciting place to explore! :)


a little update, some final talk portraits,





#3
AGS Games in Production / Re: King's quest 4
Wed 28/08/2013 17:30:16
the final poster for the remake game;


#4
Just to update on the portraits, here are the new ones, personally I liked the old ones better, the gloss is almost completely gone from the eyes now leaving them flat and lifeless imo,
but hm, these are probably more pleasing overall maybe,


#5
Recruitment / King's Quest 4 remake
Wed 24/07/2013 07:28:36
Hi, the Unicorntales team need help with creating walk-behind masks for our remake game;


http://www.adventuregamestudio.co.uk/forums/index.php?topic=45147.0,

http://unicorntales.org/kq4-perilsofrosella-remake/


We also need someone to write narration, (preferably the light, cheery kind :)


Programmers are also welcome to join us :-)



#6
Yeah, that's true calicoreverie, but I guess we should listen when the criticism is this severe, like people saying she looks really creepy, I think that isn't just a subjective opinion,
so I will do the portraits over again with the new mods, even if I do think she looks like a sex doll now, *lol,, but then again, she did look like Barbie in the original game too, but yeah, I do agree that she's probably more classically beautiful now, and I guess that's what most people want.
#7
I did a test, shortened the chin, narrowed the eyes by 2 pixels, took away some redness and glossiness to the eyes and shrunk down the nose.
She may look more 'pretty' now, but I also think she looks a bit boring :/, or too 'perfect', like there's not a lot of personality left, and the eyes seem a bit dead also, I dunno,

#8
ANgelle, Marquillin; it's true, we've gotten a few complaints about the portraits, though some seem to really like them and others, well, seem to hate them. I don't know if it's because they're 3d and people in here seem to prefer 2d talk portraits, or if it's something else.
I personally don't think they're that awful and Im not sure about mixing a 2d portrait with 3d backgrounds, especially since we're using closeups and cutscenes later on, all in 3d, so it's probably better to keep it more consistent, (or else people might not recognize the models and characters),
plus painting all that in 2d would be a big chore since my 2d painting skills pretty much suck *lol

Can I ask though what makes them creepy, like too much detail, or,, glossiness or,, too pretty/ugly/weird?
thanks,



ANdail, we actually discussed that some time ago in the kq4 game forum, and I think most of us agreed that having ROsella talk to the narrator and back again is a bad idea,! like you said, it does break the immersion. So that's something we will defin. try to avoid in the final release! :)
#9
AGS Games in Production / Re: King's quest 4
Thu 20/06/2013 20:15:15
Thanks Damian :)

Yeah, there is something about a 2d bg that is easier to navigate and walk through, I agree.
I also find myself lost in 3d games at times, I love fps games though, like Dragon Age or role playing games like FInal Fantasy etc, I love those, but I usually have to explore every little detail and room so, it can get exhausting X),
but I will never stop loving 2d painted adv. games, point and click games. They will be around for a long, long time imo, even if most gaming 'experts' predicted extinction ten years ago, we still love them cause they're easy to get into, navigate, and beautiful to look at without all kinds of 3d effects flying around. Sometimes it just nicer having a storybook kind of game where you read things on-screen instead of doing them all in 3d,

ah, my step dad worked at Mongstad once as well!, now he works for some other oil company and earns a shi** load of money! lucky bastard X)

if you're instered, we do actually need your help Øyvind :), We're talking about adding some books in the ghost house, which deals with the history of Tamir and the Unicorn/pirates story,, (which has to be created), I dunno if you're interested, but if you are, please let us know! :) (just email me),

We also need a permanent team member to do narrations, they should be light-hearted and funny, and also interesting and clever, so of course I thought of you :), but again, you can think about it and let us know, it would however be amazing to have you on our team though!

We also need a person to do walk behind masks, if anyone is interested, email me at; sjokokroko@hotmail.com
#10
AGS Games in Production / Re: King's quest 4
Tue 18/06/2013 21:23:57
Quote from: Sgrondo on Fri 17/05/2013 02:44:52
Karens if you want to prepare an italian translation of the game send me a PM when the game will be ready and finished. I'm a "pro" translator.

Edit:
I've played the demo, it's really nice. I can give you a couple of advices: Could you insert more "jokes" please? i mean... when you try to talk with an animal or with a tree, the player is expecting some jokes in Sierra style. And please, don't use this formula "The debris doesn't need your %s." for objects: it works in english language, but if you want to translate the game in other languages, that "%s" could be a problem. In italian and french language (for example), every "noun" must to be preceeded by an "article", the articles could be fem. or ma., it depends from the "noun" that they preceed. So a translator have to write "I detriti non hanno bisogno di un\a %s." where "Un" is for ma. noun and "una" is for fem. noun. "Un/a" (in french un/e) it's ugly, so please, if it's possible, write the same kind of line for every object without using the "%s". Obviously if it's possible and if you consider to develope future translations. 

Hi Sgrondo, thanks for the reply and interesting info! We're currently wondering if we should do the demo in French, but we'll see, (if we decide to do an Italian version you will surely hear from us! :-)

and yeah, absolutely ,about jokes, we do try to make more funny quotes, comments and jokes, having more elaborate, long jokes might not suit the rather short narration comments, but we will defin. try to make things more funny, the original also had some really funny stuff, so we also try to use that first and then alter, modify things if it gets too corny :-)

Thanks,
#11
AGS Games in Production / Re: King's quest 4
Tue 18/06/2013 21:20:49
Hi Smaug, sorry for the super late reply! I've been without my pc for ages, my video card went kaput and I've had no access to the password etc, but let me say, wow, that is absolutely the nicest review and comments we've gotten by far, so sweet! and it really helps the spirit and motivation for keeping up the good work, the game is still going strong! and the Gepetto note was genius, we will be sure to use your help now and then for ideas and inspiration, really clever :-)

Hope you're doing good up there in the north! :-)
#13
AGS Games in Production / Re: King's quest 4
Mon 29/04/2013 16:25:04
:-)
#15
AGS Games in Production / Re: King's quest 4
Wed 10/04/2013 13:48:51
Yeah, we have a few testers on board now so I think the demo will be out shortly :)
#16
AGS Games in Production / Re: King's quest 4
Sun 07/04/2013 14:47:53
Yes, hopefully it won't be too long now! :)
#17
AGS Games in Production / Re: King's quest 4
Fri 05/04/2013 16:21:50
The demo is being finalized, so we need play testers,
those interested can email me at;

sjokokroko@hotmail.com



or visit our forums at;

http://unicorntales.org/kq4-perilsofrosella-remake/forum/Forum-Joining-the-project
#18
AGS Games in Production / Re: King's quest 4
Sun 24/02/2013 17:04:48
heheh, that's is really cool, I love the plug idea, and the Italian-ENglish way of writing, funny, I will present the idea to the team, but I doubt they will object, this would be perfect for the plug, and very fairytale-ish in the style of the rest of the game,, and I like how it's revealed little by little when reading it, nice!

ps: could you remove this post? as to keeping it a surprise for the people trying out the demo, as for the letter, you can use my email;
sjokokroko@hotmail.com

heheh,, so cool :PP
#19
Recruitment / King's Quest 4
Fri 22/02/2013 05:37:11
Were doing a remake of the classic King's Quest 4 with 3d prerendered graphics,
and team needs an additional programmer. We're also in the  middle of doing a demo which we need help with.
You need to have have fairly good skills in AGS.

You can PM me here or reach me at the email addr;

sjokokroko@hotmail.com



Our website;
http://unicorntales.org/kq4-perilsofrosella-remake/


THe AGS game thread;
http://www.adventuregamestudio.co.uk/forums/index.php?topic=45147.0

#20
AGS Games in Production / Re: King's quest 4
Thu 21/02/2013 06:58:20
Quote from: smaug on Mon 18/02/2013 21:13:27
Well, one picture can tell a whole story, and that certainly is the case with this whale picture. I have been, and continue to be, an avid comics reader, and I have many single frames, particulary those masterpieces from Carl Barks, burned right into the back of my brain, and there they will stay, for as long as I live. Much the same applies to this wonderful whale picture...

As for Disney and Pixar, they might just headhunt you, if they ever get hold of a copy of the full game, once it is released...

Thank you! that's mighty sweet of you to say Øyvind! If I were a person who blushed this would be the time!  heheh :-),
I guess the whale is a bit cartoony, cause I changed the teeth, they're actually a couple of human teeth I stole from a daz model, as you can see from the inside of the whale (same set of teeth),, and it'll look better when animated,,

http://i140.photobucket.com/albums/r26/Karenssss/whale_screen2_zps22e6bc45.jpg

also, if you have any ideas for what to put in the bottle, plug, in the stomach (of the whale), like something funny maybe,, please let me know, so we could add that to the demo. In the original it was just a cheesy sales ad for hintbooks,, but, hmm!, ,maybe we could have it like the man in there, the skeleton, wrote something before he died,, maybe trying to throw it out the blowhole in vain,,
"Please help me, if anyone finds this I'm inside the whale,, no kidding!".... hmm :-)

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