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Messages - 1337_123f13x35

#1
Hmm I put into show_inventory_window(); into interact with NPC and the game saves and loads up but the Inventory window won't pop up
#2
Ok I disabled the Iconbar GUI and the like and Now I just need to find out how to script clicking on the NPC makes the Inventory Window coming up...

Well I have an idea that it might be some function used with this:   show_inventory_window();

But what function would that be?
#3
How Do I make it so a NPC IS your inventory... Like when you click on it it brings up your inventory and it is the only way to access it For example the luggage in discworld... I want to make the NPC BE the inventory for my character... and no other way to access it... The NPC follows you around all the time....

Basically like discworld.
#4
Thank you very much for the help it works perfectly now  :o

It's not hard once you understand how:)

Thanks very much for the help... I find the manual quite hard to follow tbh I'm afraid  >:(

But with your help things are turning out prety good I really apprechiate the help  ;D
#5
From my understanding then i have to put in this line: cMan.FollowCharacter (cEgo, 5, 80);function game_start() {

However I'm getting an error saying "Unexpected cMan" Any ideas?

???

Once again... apprechiate the help :p

8)
#6
Will I program this in the global script then?
#7
Better of using a door as an object?

Oh... So there is no way I can interact with a hotspot in a certain way and therefore change the background to a background where the door is open slightly more and then more and more till it's fully open? That would need to be an object fit onto a background where the door should be?
#8
The Rumpus Room / Re: Best ROCK song ever!
Sat 18/02/2006 12:38:50
WITHOUT A DOUBT IN MY MIND

Tribute by Tenacious D

Best humor AND funkiest and partly that's because the humor and funk support each other

funk is humor and humor is funk afterall
:P:P:P:P:P
#9
5 days a Strangy wangy

Five days a strangey wangey

5 days a stranger

:P
#10
The Rumpus Room / Re: Abandonware
Sat 18/02/2006 12:35:38
I think it's INSANE not to distrubute games for free if they're not being SOLD anymore... thanks to abandonia.com I'll be able to play baldies and ascendancy even if I lose the cds one day and burnt one's I should soon make as well:P

:D

Even if My house is burnt down i mean
:P
#11
Well it is the people who make the games not the publishers that REALLY MATTER

100%

The pubblishers just choose good game makers mostly...
#12
FANTASTIC Music... Game was too short and easy though played more like a movie.... Great MUSIC and CHARACTER though:)
#14
Simon 2 is by far the best for me because it is a Talkie game with the best humor, character and graphics I've ever seen for an adventure game (except one could argue that simon 1's background graphics are better).

The Humor is amazing.... I mean it's like a modernized blackadder kind of satire in a talkie colourful beautifully designed adventure game in a beautifully designed magical world!

I'd Say for me it would then go Simon 1 or Monkey Island 2 not sure which (played simon 1 over and over and Mk2 only once so if I'd played mk2 as much as Simon 1 and Simon 1 rarely and Simon1 was therefore fresher I'm sure I'd like Simon 1 The most so It probably is Simon1 second then Mk2 3rd...

Then I THINK It's DOTT 4th.... I think DOTT has perfect Storyline and Animating and Graphics and Introduction And I mean the timetravel aspect is an amazing thing an adventure game and the ability to switch between characters through the whole game I mean WOW!

Only problem with I'd say is I say I'd prefer Simon1 and 2' and the monkey island game's STYLE of art and also prefer it overall despite the DOTT art could art could be technically better (Defenately can't beat Simon1's backgrounds though...nothing can for detail 3d or 2d that I've seen)

Also It's a shame DOTT wasn't talkie all the way though... that's what's great about Simon1 and 2 they're both talkie all the way through and simon1 came out in 1993! It was way ahead of it's time.

However the Lack of Length in DOTT and Difficulty Is My Main Problem with it... It was finished too quickly for my liking. Bloody good game though....


So All in all Simon 2 is the best for me by a longshot then the rest are kinda reasonably far apart.
#15
Age Of Empires II: The Age Of Kings: The Conquerors Expansion+ 1.0e (1.0c+No Cheat Patch)
Multiplayer....

But I'm currently playing AoE3 and really getting into it could turn to be my favourite :P
#16
How do you get a NPC or other player character to CONSTANTLY follow your character throughout the whole game... I looked through the manual and did a search through the manual... but I can't find anything! ;D

Apprechiate the help ;D
8)
#17
How do I tell AGS using the interaction editor to animate a hotspot once The player character has done a certain interaction with it?
#18
Yeah... I read that and I did read the manual first it's just that appears to just be for dialog when characters are talking to each other... how do I do it so the character uses voice speech all the time? like looking at objects... when he comments on them he uses voice speech... I can't see how to do that... or how to sync it
#19
Me and My brother have been wondering How to do a Talkie lucasarts lip-synced game...

We can get the lips to sync with the text really well  ;D But how do we make it talkie?

???
Would Apprechiate the help!  ;D

8)
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