Really no way to use editor on a Mac?

Started by mikdog, Sat 05/09/2009 18:19:07

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mikdog

Hi, I'm new here...well, back in 2002 I had a PC and I used to make games with it. Really liked the software.

Now I have 2 macs and I've been searching through the forums and the Internet, and it seems like Crossover doesn't really work, nor Wine? Have I got this right? I don't want to have to buy Windows again, so I wonder if anyone here's been able to make AGS games with a Mac? I've also searched for other stuff too, Lassie seems to be an option although it looks like I might need flash to create material.

Really going for the 640 x 480 look.

Thanks, and I know there are posts here about Mac, and flaming and all that stuff, but maybe someone's been lucky and been able to make a game successfully with Mac OS X.

Thanks,

Mike

abstauber

Here's a thread about Wine+Linux
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38574.msg507679#msg507679
That should work for Macs too, I suppose.

Or you get yourself a cheap WinXP Home + Bootcamp/Parallels/VMWare. Maybe you have a friend who updated to Vista / Win7 and doesn't need the license anymore.

I bet after the launch of Win7, prices for XP licenses will fall rapidly.

mikdog

Thanks.

Looked a little complicated. I'm looking for the easiest and most complete solution, looks like a lot of tinkering, and I have a phobia about tinkering too much. Not a fan of Windows, I must be honest.

As an alternative, do you know of anything remotely similar to AGS for Mac?

Thanks again,

Mike

TerranRich

#3
Get a used copy of Win XP. That's what I [would] do. ;)

Fixed by mod: No matter what, there's something we don't want/need to know how it's done.  :P
Status: Trying to come up with some ideas...

Khris

Seconded :)

I found this:
http://alstaffieri.com/gamemaker.html

Despite the site's look it was updated a few months ago and the program requires Mac OS X.

Joe

#5
Hmmm Khris maybe this is the begining of a new ''bill gates'' vs ''steve jobs''... where bill gates is cj and where steve jobs is the author of that engine  :P

EDIT: Well I really don't think so... since AGS has got many advantage
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Stacy Davidson

#6
IMO, yes there are other adventure game engines like Wintermute, etc, but you are going to spend a lot more time learning those things than you would setting up Parallels or something.  By an order of magnitude.  When it comes to smooth learning curve and all the features you'd want, nothing really compares to the level of development and polish put into AGS over the years, it really blows away even the tools they had at LucasArts and Sierra.  The only reason to look at other engines, I think, would be to move to 3D.

I develop on a Mac using Parallels.  The setup is basically: install parallels, select Windows XP, insert the Windows disc, click "next" several times, wait about 5 minutes, and viola.  You have a whole PC running in a window with its own hard drive and everything.  It's quite transparent, and you really don't need to learn anything about how it works, it's all pretty simple.

As for learning AGS, check out Densming's tutorials on YouTube.  That'll get you started quick.

-s

-Stacy Davidson
Jack Houston and the Necronauts
Warbird Games
www.warbirdgames.com

mikdog

Thanks for the replies you guys.

I used to pirate stuff but no more. Played with my karma I do believe. Don't even own a pirated song. Turfed it all. I'm a good boy now, serious.

Anyways, might end up getting Parallels / Win XP or something. Reason I switched to Mac was to get away from the finickiness of Windows, nyeeargh nyeeargh nyeeargh but good to hear a vote on confidence from you StacyDavidson...hey, aren't you making Han Solo Adventures? I visited the forums recently and saw lots of posts by you.

Stacy Davidson

Yeah that's me, and after posting a photo of my working screen, I actually had a few commenters on my page point out "hey you're developing a Windows game on a Mac!"

:D

-Stacy Davidson
Jack Houston and the Necronauts
Warbird Games
www.warbirdgames.com

mikdog

Well, I wish you luck man. It looks like a fantastic game and you've probably got adventure gamers gnashing at the bit all over the place.

Really cool. That kind of got me inspired a bit too. Ah, the flippen halcyon adventure gaming days of my youth. What made them so great, I think, is that I was trying to solve funny puzzles, and then I'd imagine what'd happen if I did x or y, and how cool it'd be if that worked. So even though it may not have happened, it still triggered my imagination and I felt the illusion of being in control of the cool stuff happening on screen, but it was only a clever trick by the script writers, developers, artists and animators who wove a spell for me. Still though, I'm such a fan of Sam & Max that I flew myself from South Africa to meet Steve Purcell in San Diego at COMICON 2006. DOTT, Indian Jones, S&M and some others had a HUGE influence on me. Even participated in a Sam & Max fangame a while back with some other punters; FLINTLOCKED - but as we soon discovered, putting together even one ROOM was a gargantuan task. Hope you fare better with your game ;)

Peace.

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