Color doubt to a Half-work BG (nearby final bg posted)

Started by Alarconte, Wed 14/05/2008 02:37:42

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PixelPerfect

First of all nice progress!

And I don't know if my criticism is good since nobody else seems to mind it, but in all the pictures you have posted (including the earlier thread) you use this texture at the edge of the room walls that I find quite unrealistic and mood-breaking, since it doesn't change in perspective at all and it's too repetitive. I mean that grating type of texture with red bits on it. I would personally change the texture or just flat-shade it. Other than that the pics are looking pretty good! Keep up the good work!  :)

Alarconte

Yes, you are the first person who mentions it.

Good point, I will think of it, cause is in every room, yes.

Anybody have a suggestion 'bout this?
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Alarconte

Weeelllll, here it the Nearby-Final stage.

The only Important thing it lefts is the Mirror. I want to paint it to "seems" a mirror, maybe some blurred (i think i invented this word) by the water gas-mirror, or something like that. Or something reflecting the front wall (is no need to reflect characters). But I don't know to use the effects.

The people was did a C&C in the post was help me a lot, and I would remember some details for the next bgs (now for the full length game, this is nearby the last bg of the demo).

The theoristic-thoguths about a bath in spaceship was interesting too xD



Well, I hope someone could helpme with the "advance-mirror-technique", thanks ;)
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Questionable

I like the way that you made the carpet!

Aaaanyways, as far as I can tell there is only one light source and it's directly above the sink, which makes my eyes wonder why there is no shadow on the bottom half of the sink. The small part of the room to the left seems like you could do a little more with it, otherwise you mind as well just put a door there.

That's really it, it's pretty unique, pretty original, pretty, er- pretty. I like it. It seems a little small but, if that will work in the game with the characters then it is fine. It's good, good job!
All my trophies have disappeared... FINALLY! I'm free!

Alarconte

Thanks ^^

But the carpet is a Cruel Steal from S C&C xD

I'm, maybe the shadow of the sink seems strange, and maybe need a little "brush" of darkness in the bottom. At first i din't want to put my dirty hands in the pretty look of the bottom of the sink xD

The ¿doorway? of the left, I'm still thinking what to do about, surely it has no door (the door doesn't see, is more deeper, but maybe putting a bit of texture could work.

mmm, Any idea with the mirror?


EDIT: Comment/Answer to the Future post from Pierre HOPQUIN: Yes, the curtain is a bit low. I'd noticed somedays but I ever doing others things xD
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Peter Bear

hello, nice work

maybe the shower curtain is a little bit low ( sorry if double post i was lazy to read everything here )

nice job  anyway, bye
Not much time for gaming neither creating, but keeping an eye on everything :)

Alarconte

Hey boys, any suggestion with the mirror?

I don't really figure what to do it the best way...
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Peter Bear

you should use the reflexion effect, so the character will see an altered image of himself moving in the mirror...

If this effect doesnt exists yet, ask pumaman :p


here is a map I used for a big mirror in a saloon ( the mirror behind the bartender ) in a 3d game I worked on 4 years ago.

feel free to use it as inspiration.



here the link for the CVS at sourceforge if hotlinking gets disabled
http://arkhamrpg.cvs.sourceforge.net/arkhamrpg/textures/Misc/miroir.jpg?revision=1.1&view=markup
Not much time for gaming neither creating, but keeping an eye on everything :)

Dualnames

Or you can go and select a part(the one supposed to be reflected) and flip it(twice vertical and horizontal) then set a transparency like 70% then add a blur/material effect on it and place it at the mirror.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

S

Quote from: Dualnames on Wed 04/06/2008 08:08:18
Or you can go and select a part(the one supposed to be reflected) and flip it(twice vertical and horizontal) then set a transparency like 70% then add a blur/material effect on it and place it at the mirror.

What would be reflected, I suppose, would be mostly the nearest wall, which we cannot see. And the player, of course, which requires programming.
If the mirror were made to look as if someone just took a shower it would remove the problem. Add some wetness to the floor. (but then again, is it a shower or a secret passage or both?)

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