The Hitchhiker's Guide to the Galaxy Remake(RELEASED)

Started by Dualnames, Thu 21/02/2008 10:19:58

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SSH

I really like this so far, but here's my suggestions:

1. If at least 2 items on the inventory were visible at once, and there were arrows instead of up and down, and the arrows were appropriately greyed-out if you were at the top or bottom of your list of inventory items, that would be better. Also, you could make it a transparent GUI over the top of the normal game pic instead of a separate screen.

2. I don't like having to "use" an exit, rather than just walk to it.

3. I want to look out of the window when I have turned the light on.

12

Dualnames

Well, I've been following everyone's advices as long as i agree with them. I added a cool non block label(actually i could post the code hence someone might need it).A.P.E (my advanced physics engine is actually now just a part of big lines of code. And beta tested has proved that my programming skills need improvement and less faith in them. So I'm still keeping parts of it in my game but the code is just a particle engine and nothing more. I managed to render collision but for a stupid reason AGS created two objects on screen. Thus I'll post the code so someone can fix it. The reproduction of Lake's module is succesful(no reflection of the cursor is shown) but i can't seem to make it work without wait(1) which actually makes it work but look awful. Well, I'll try and fix it this weekend, but i think the APE won't be available. Anyway, I've managed to implement other things as well as I'm handrawing now. SSH thanks for adding lc as a good series...
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

miguel

Just downloaded and played for a while. It's really funny and it has a nice interface concept, at least it's different.
I would rather not use an exit as SSH said.
I love the way the inventory items are drawn and presented to the player, it add to the experience.
I hope I get to play the full game soon.
I'll make a coment and vote at the games/demo page when I finish it.
good job and good luck
Working on a RON game!!!!!

Dualnames

Quote from: miguel on Fri 11/04/2008 23:10:45
Just downloaded and played for a while. It's really funny and it has a nice interface concept, at least it's different.
I would rather not use an exit as SSH said.
I love the way the inventory items are drawn and presented to the player, it add to the experience.
I hope I get to play the full game soon.
I'll make a coment and vote at the games/demo page when I finish it.
good job and good luck

Thanks for trying. Getting the full game is something that troubles me.. but when I'm finished with the babel fish puzzle i think we'll be in a good road.


EDIT: Here's some artwork i've been doing this weekend. The first two are handdrawn then photoshoped...
http://i133.photobucket.com/albums/q53/JustLedZep/12.png
http://i133.photobucket.com/albums/q53/JustLedZep/4-2.png


I actually love the first and the last one...
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)


OneDollar

Thought I'd chime in here and just say that while the demo was a little buggy and there were a few things that I would have done differently (which is purely down to my interpretation and style and saying nothing bad about your game), there was a lot I did like and I'm now very much looking forward to it. Keep up the good work ;D

Dualnames

Well, it has been a time for an update.. I actually should inform you we're doing fine. And i've come up with a release date. Also i must say the demo is actually kind of off date in some things, still not far from the truth though. Anyway, I think I might be needed to find a programmer(a main one) i can still implement stuff but if someone could take some burden of me that would be cool, so if you're interested pm me or speak here.


Edit: We're cleaning stuff mainly at this point.

RELEASE DATE: 25/12/08
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Will the game have "living dead" situations like that beer puzzle? Are you still keeping to that rule of taking the best from different games (incredible puzzles from DOTT, goofy characters from MI and so on)? As you probably remember, you've mentioned it in a "Lone Case" thread.

Dualnames

The game has all about living dead situations. I did mention it but this game has already a character from the book, and we're sticking to that.
I'm still adding new cool stuff as long as they fit the character.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

sthomannch

Hi Dualnames!
I downloaded it and played a bit. Nice work!

Found a bug, when
Spoiler

looking at the mail in the inventory
[close]
-------------------------
"An error has occurred. ..."
in "GlobalScript.asc", line 763

Error: Cannot display message with extended characters in SCI font

(Accented characters, for example the special French and German e/a/u/i letters cannot be used by default. You need to import a TTF font to do so)

Message: The date of demolition is today's date.
-------------------------

Strange, I didn't change any language settings (and I think there aren't any of those available)

Cyrus

Any references to classic adventures (You know, the usual questions ;))? By the way, why don't you make the game's page on your company's site?

Dualnames

Cyrus: Haven;t got the time for it yet but planning to. Will try to put some things like i usually do.. but not something very very obvious like Calavera was in LC3.
sthomannch: Thanks for playing it. The bug isn't anything you did.
                      It's just this ' when you copy apostrophe from word to AGS it gets changed and since sci fonts don;t have an extra character to display uknown symbols they crash the game. i'll fix it on the next version.

For the rest of you, I've been changing stuff and adding as well so here's the new version reaches up to the Vogon Ship(barely).

http://ledzepforever.googlepages.com/HHGTGv3.rar
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Rui 'Trovatore' Pires

QuoteIt's just this ' when you copy apostrophe from word to AGS it gets changed and since sci fonts don;t have an extra character to display uknown symbols they crash the game. i'll fix it on the next version.

Make sure you use an apostrophe (') and not an accent ('), apostrophes are supported by SCI fonts as an integral part of the english language. Maybe your Word is re-formatting your apostrophe to an accent. Or whatever. In any case, it's not an apostrophe problem.

Furthermore, 3.0.1 has a new feature:

Quote* Attempting to display messages with extended characters in SCI font will now render those characters as a ? rather than aborting the game.

So at least it won't crash the game anymore.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dualnames

Wow, didn;t know CJ fixed it. Since I was away for a week is AGS 3.01 officially stable?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dualnames

Yeah I've seen that one. I'd rather wait for a while. Anyway crashing helps beta-testing .:D.. Thanks for answering me Rui. In the meantime we have a website(a copy of the first topic actually) but whatever here it is
http://ledzepforever.googlepages.com/hitchhiker%27sguidetothegalaxy
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

Well, yukonhorror will take on the scripting for now and we will see how it goes. Anyway I decided a certain release date as an easter egg for the fans.. the date is 22/12/08 so 22+12+08=42.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

ciborium

Quote from: Rui 'Trovatore' Pires on Sun 27/04/2008 15:25:40
QuoteIt's just this ' when you copy apostrophe from word to AGS it gets changed and since sci fonts don;t have an extra character to display uknown symbols they crash the game. i'll fix it on the next version.

Make sure you use an apostrophe (') and not an accent ('), apostrophes are supported by SCI fonts as an integral part of the english language. Maybe your Word is re-formatting your apostrophe to an accent. Or whatever. In any case, it's not an apostrophe problem.

To clarify:
Word, by default makes the non-directional apostrophe directional in the same way it makes non-directional quote marks directional.  It's these directional characters that AGS doesn't understand.  You run into the same problem coding web-pages.  All the copy-pasted apostrophes turn into boxes.

Best text example:
Word converts apostrophes shaped like | into ones shaped like )
and quotes shaped like || into ones shaped like (( or ))
A similar thing happens to ellipses.  It turns . . . into a single character ...

You're probably using Word to check your spelling, you just need to turn off Auto-Formatting.

In the menu-bar click "Format->AutoFormat"
In the menu click the "Options"
In the new menu click the "AutoFormat as you type" tab.
Uncheck everything in the top section "Replace as you type."
Click "OK"  "OK"

I will probably not fix all the previous AutoFormat changes, but it will prevent it from making new ones.

Dualnames

Thanks for the additional info, I've traced the problem but the solution you provide might do the trick easier.. Thanks Rayberg.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

#99
UPDATE:
9/5/08<()>
Well, we've been working a lot. Things are quite stable we're re-making stuff from the first 12 rooms. Anyway, yukonhorror will be doing the coding from now on. and I'll be giving advices of course. We haven;t figured that part yet.We went on AGS 3.01.


SNEAKY PEAK
Well I guess you might wanna see this. I'll be using blnder to render some of the scenes.
So here's a five second video with some vogon ships.
Take a peak
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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