King's Quest Walking Over Hills

Started by esper, Thu 27/10/2005 12:21:06

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esper

Does anyone remember how in the King's Quests you could walk up a hill on the horizon, and then down the other side? Is there any way to do that in AGS, and if so, can you maintain continuous scaling?
This Space Left Blank Intentionally.

Elliott Hird

I don't think so, script it maybe?

Scummbuddy

We've discussed this before, but it's been quite awhile. We came up with that you make the one walkable area going up to it (maybe half the hill, and then another walkable area, on the other side. One will be the up, one will be the down. Make sure that you connect them with a good amount of pixels at the top. And then set up the walkbehind of the whole hill and correctly place your baseline.

And tell us how it goes.  ;D
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

esper

#3
That leaves me with a problem.... It's kind of working, but the character faces you when he goes down the hill. I can set his walking view all I want, but every time he moves a single pixel in distance he faces you again.

EDIT: In addition, that's only working in one place, for reasons I cannot fathom. In other places, he isn't going down at all. And I also just noticed that my baseline for the hill's walkbehind must not be placed correctly. I've moved it around a bit, but he either comes back out or never goes behind it. Do you have the link to the original topic, I can't find it.
This Space Left Blank Intentionally.

Elliott Hird

#4
tilt your hill diaogonally and it's much easier.

SSH

Quote from: esper on Fri 28/10/2005 07:29:55
That leaves me with a problem.... It's kind of working, but the character faces you when he goes down the hill. I can set his walking view all I want, but every time he moves a single pixel in distance he faces you again.

Create a view with the up/down walkcycles flipped?
12


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