Developing style for my new game. Please C & C

Started by Oneway, Mon 24/05/2004 01:36:41

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Oneway

Hi all,

I know you guys heard it all before so i wont start with 'i'm new, go easy on me' (i'm saving the groveling till later)

For a new adventure im looking for a new style. Because i'm REALLY bad at drawing i decided to throw in some (emphasis) 3d skills. But a totally realistic look would be more timeconsuming then i'm willing to spend. So i took some elements in the scene and made them slightly out of scale & color (door & window posts and the grated balkony).





I could do with some fresh eyes.
Thanks in advance, i've been told this community is one of the friendliest and patient around.
Almost intentionally left blank.

Edwin Xie

#1
Nice 3d look. So uhh, how did you do it?
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

legoboy

wow nice!

ArtJoe

this is awesome.  i think hand-drawn sprites would look beautiful in this..(though you say you cant draw) but rendered characters might be nice too - though itll make it less cartoony.  i think you have a small gap  of blackness on the ground before your balcony, other then that the renders are sweet.  looks a bit time consuming. 

Evil

Amazing. I've never seen 3D images better then this. So, like Edwinxie said... How do you do it?

babaloyi

Hey... Those backgrounds look kind of like the game "City of Lost children"(Is that the name?") except that it is brighter, but one thing I would suggest is to break up the monotony a bit. Spray paint some of the walls, crack the pavement a bit, dirty it up, and add some small details in general. One thing I dont understand though, is what is the foamy blue thing that the barricade is made of? The sky directly behind the buildings is slightly unreal. Perhaps a bit of background scenery?

auhsor

Wow very nice. I do agree with babaloyi, you need to roughen it up, it does seem very clean.

Quote from: babaloyi on Mon 24/05/2004 04:28:42
what is the foamy blue thing that the barricade is made of?
It looks to me like bricks covered in that concrete stuff and is painted blue. Maybe a little more work on that texture.

rtf

I once made stuff like that during my 5th Grade Architectural phase.  I used "Home Designer 3.0"  That reminds me of it.

Anyways, very good!  What is the game's setting?
I fail at art.

Oneway

Thanks for all your opinions guys I agree i need to roughen it up a bit and add more little details to the scene.

The 'foamy blue thing' is indeed painted concrete. I guess i do need to work on that texture.. hehe.

The black area beyond the barriere is a part i still have to model. :)

Although these pictues are only yet to get some sence of style into the game the scene itself will be used. I'm not sure if a camera angle like in the top picture is very usable to put an animated character in (because of the huge scaling difference).

The 3d program i used is called Rhinoceros 3D and rendered with Flamingo (both from the same company). This model took me about 2 hours to set up, including making all the materials. Renders at 640 * 480 (or wider) took about 3 minutes each.

The advantage working in 3d is that you can invest time in creating a scene and then get 3 or 4 room backgrounds out of it. The style of 'drawing' will be concistent and in the end saves time :)

About the game itself i can't tell you very much yet, since not a lot has been decided yet. All i know is this:
Since this is a first for me, i decided i would keep everything close to home on familiar grounds. Every friday i go to met my friend so i decided i'd make an adventure about all possible encounters and problems i could have along the way. The pictures you see are part of his (old) appartment building :)

Almost intentionally left blank.

Johnny Odd

Spiffericious! ;D
I'd just add all the advice given - rough the scene up!
P.S I can't spot this damn foamy blue thing! Where is it!?
Are we gonna see more once you make it?
Eagles may fly high, but badgers don't get sucked into jet engines.

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