Desperate... 3d Studio Max hates me

Started by MrColossal, Mon 09/08/2004 08:34:56

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Las Naranjas

For everyone's benefits, and those that will be able to recognise what ZVerily is after reading this http://www33.brinkster.com/agsquotes/view.asp?id=477
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Todd's Friend

Ok, here are a few possible solutions to the problem. One, you can try re-converting the mesh to either an editable poly (which is alot easier to manipulate) or an editable mesh. Two, you can try using different types of shadows, such as raytrace for example like some of you were saying earlier. Another option would be to delete the mesh which is facing the light and just re-build it, which wouldnt be too hard especially if it is converted to an editable poly, right click> create> click click click click> and BAM!! a whole new wall. Also another possibility would be to turn on "force two sided" in the Render Dialogue which would be in the options portion of the common tab. Something that I assume might have happened is you made the window holes in the walls with the Boolean, and sometimes when you use boolean, things can go whacko. A thing to remember when you are using Boolean is to convert both pieces of mesh involved in the boolean process before hand to either editable poly or editable mesh and then after the boolean process, convert the resulting mesh once again into an editable poly or editable mesh. This can prevent funkyness from happening. Some times Max can be a monkey with four testicles and sometimes it can be a fairy princess.

shbaz

Quote from: Las Naranjas on Tue 10/08/2004 07:52:29
For everyone's benefits, and those that will be able to recognise what ZVerily is after reading this http://www33.brinkster.com/agsquotes/view.asp?id=477

Oh yah, Blender doesn't have Z depth, or a Z coordinate at all. It's a 2d program in disguise.
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