Window reflection

Started by gameboy, Wed 04/05/2011 20:52:46

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gameboy

Hey.

Long story short. I drew a diner. It has a lot of glass-covered surface. I wasn't sure what to do with it. Just painting it blue or grey would result in a lot of boring plain area. So I decided to draw reflection on it. I've never done this before. How to do it? Is it ok to leave the sunny side bright or do I have to draw reflections there as well? Any good reference pics? How to make clear it's a reflection and not stuff painted on glass? Should I ditch the reflection and shade the windows in a cool way?





Thanks! :)

PS. the bg is unfinished in every way, but feel free to comment and criticize on anything else if you want to.

Khris

I really like the reflection although I think it could be slightly less wobbly.

The only problem I see is that we're currently looking at toned mirrors as opposed to windows.
In sunny weather like that we should have a clear view of the inside.

If you want to hide the interior, use blinds or marquees.

MiGo

I think it looks fantastic! But yeah, Khris is correct: The only reason we shouldn't be able to see inside is if the lights are out, or blinds are down/shut. As is, it looks like the windows have some kind of grey backing, or are, as he said, just mirrors (albe-they dull mirrors.) Still, fantastic job!

All kinds of Old-School Cool. 8D

gameboy

Thanks Khris and MiGo. I'll give it a try to make the interior visible. I haven't had much time this week due to massive studying, but I'll get to it as soon as possible.

MiGo

That's understandable guy, School comes first! :)

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