Subway

Started by Ethan D, Sun 27/05/2012 01:40:44

Previous topic - Next topic

Ethan D

Hey everyone,

Me and my brother (Rentorian on  these forums) are working on a side-project on the weekends so I'm trying my hand at backgrounds again.  These are two different lightings I'm debating using for a subway background.




What do you all think?
Edit:

Tried editing the lighting to make it more moody, and changed the angle of view of the track so that even though it still isn't in line with the vanishing point it's much less noticable.




Edit by ProgZ(combined posts): Please don't double post, especially so soon together.

Shane 'ProgZmax' Stevens

I think the 'fogging' effect is causing you to lose even more depth in the image.  I would try using photoshop and adjusting the contrast so the image is dark and then going back and lightening up the areas around the lamps if you want it to be moody.  Also, the perspective of each layer is pretty noticeably different, such as:

1.  Where the corner meets the sidewalk you can see a jarring difference due to the shadows applied.
2.  Where the wall crack meets the sidewalk the perspective is unconvincing.  It should bend off to the right and then go straight down a curb which is currently missing.
3.  The lack of depth on the sidewalk makes the road below difficult to read.
4.  The perspective of the tracks is angled too far towards the viewer.  You should be able to draw a perspective line from the corner where the street goes up right across one of the tracks.
5.  The lights have no depth and just appear to be flush with the wall (which is possible, but not apparent from the drawing).

These are just some of the perspective problems I'm seeing.  The overuse of noise also isn't helping the design and will make it harder to revise so my advice is to stay away from finishing touches like that until your linework is good.

Monsieur OUXX

#2
- The upper part of the walls should be much darker (as the light is going downwards). Even if the lights are not spots turned downwards but instead omnidirectional, the lights' metal cases should cast their own shadows on the wall, all around themselves.
- The corrdior should be darker, and get even darker as it goes further away from the viewer (as all the lights are on the walls "around the corner" from the corridor)
- The platform should cast a shadow on the rails (as the spots appear to be attached to the wall in the background -- if they'not, then the top of the wall should be even darker!)

My general advice would be: think hard of all the things that should cast very hard shadows all around the place, as the lights are very bright.


General idea (dirty sketch)


 

SMF spam blocked by CleanTalk