Pixel Skull

Started by Illustrious, Sun 09/09/2007 11:27:46

Previous topic - Next topic

Illustrious

I've posted this skull here for any C+C so that I can improve it further, I've looked at it so much I am probably missing out on some things that need doing...

Original version:

2x


Updated version:

2x


Thankyou

Stupot

Both versions are pretty awesome in their own ways.
Although the original one looks a bit like it's wearing a white afro wig.

I'd love to see an animation of the updated one talking or chattering it's teeth.

Murray, is that you?
MAGGIES 2024
Voting is over  |  Play the games

Shane 'ProgZmax' Stevens

I really like the first skull, it has a lot of personality.  The only thing I would suggest is altering the way you've shaded it because right now it almost looks hairy.  One way to fix this is to alter your dithering scheme so it doesn't follow a predictable pattern.  Something like this:

1.  Altered the shading a bit to make it less uniform and smoother like a skull would be.

2.  Added some cracks from the formation of the skull.



I think you've done a great job with this, just work on the shading a bit.

Scraseface

They're both pretty awsome. The first skull strikes me as more cartoony.

With that second skull, are you trying to achieve a sense of eerieness or scariness? If so, you should put a higher contrast on the colors you've used for it. And possibly make it look a little dirty and cracked too. I think the outline stands out a little bit too much aswell.

As soon as I saw this topic's name I thought "gotta see this one". I love skulls. I don't know why.

Illustrious

@ Stupot
Quotelooks a bit like it's wearing a white afro wig
;D yeah I can see that now lol, the dithering originally consumed alot of my time, I am a bit wiser about the situation involved in using dither now though ??? (i think)

An animation is definately in the pipeline...

No, I don't think I know a Murray.

@ProgZmax
Yes thanks for the edit, I would say I pretty much gave up improving the first skull when i realised it wasn't anatomically correct, it started as a doodle in MSpaint, i spent alot of time in a dark room  8) trying to improve 'my' dithering. I was happy with it until a point of re-making it into the newer version, then gave up on it.
Your edit has definately got me motivated to improve it, thanks.

@ Scraseface
Yes thankyou for your suggestions regarding the second skull, I will work on maybe introducing the sattures (I think thats what they're called off the top of my head) and I will improve the outline.


Thankyou

SMF spam blocked by CleanTalk