Palace room

Started by etc, Fri 16/07/2004 02:03:27

Previous topic - Next topic

etc

Hi everybody

I've been reading the AGS Forums since 2002, when I first discovered AGS and tried to make my first attempt to create a game.Ã,  Unfortunately, that game isn't ready (and probably won't be), but after some years (and some spare time), I finally got engaged in a new project.Ã,  Ã, I have just finished a room, supposed to be in a palace:



As I know you are experienced 2D artists, I would like to receive some critics on this image.Ã,  It was handdrawn first, and then edited using the Gimp.Ã,  The image shown below was degraded to 800X600 pixels.

Thank you

Darth Mandarb

That looks pretty good.

I like the 'color pencil' feel to it.

I might suggest moving the shield and sword down into the red curtained area below it.Ã,  It seems to me that the wide open spaces up there would be better suited to having war/campaign banners up there.Ã,  (Plus, I doubt anybody could reach that without a ladder)

I especially like the details on the door leading out into the courtyard (assuming that's a courtyard).Ã,  The spinning columns look great!Ã,  The details of the door are done very well.

The lighting effect (smudgy area in front of the main door) could use some work.Ã,  I'm not sure about it ... if it's supposed to be 'worn in' from countless years of armoured boot trodding upon it than I suppose it looks alright.Ã,  It's just that it's kind of ... smudgy looking.

The ceiling looks great.

About the only other thing I would say is, that given the lack of a visible light source, it looks awefully bright in there.Ã,  Those two sconces on the walls wouldn't be able to light a room like that would they?Ã,  I might suggest throwing some shadows here and there (unless, of course, there's a light source somewhere not visible!)

Good job man and welcome to the forums (officially).

Moox

superb, why does the purple curtain lighten when it gets passed the wood, In medieval times glass was rarely used

angelos

This really looks great !


Angelos


This really looks great !

I wish I could color Images like this.

I have a critique on the perspective you have chosen.
(my opinion, feel free to ignore)
I think that if the viewpoint was a bit lower, (towards the ground) the
palace room would look more "baroque". You could also hang
a polyeleum  from the celing. It would not only fill the empty
space at the upper part of the image but would also give you
a good light sourse) to work with.

Keep up the good work !


P.S. I cant delete the previous post would a moderator do it for me please ? Thanks :)
Angelos



etc

Quote from: Darth Mandarb on Fri 16/07/2004 02:11:08
I might suggest moving the shield and sword down into the red curtained area below it.Ã,  It seems to me that the wide open spaces up there would be better suited to having war/campaign banners up there.Ã,  (Plus, I doubt anybody could reach that without a ladder)

I agree that the shield and the sword look kind of out of their right place, but in front of the red curtains there will be a throne and a non-player character.Ã,  I have chosen to turn the whole ensemble (the king and his throne) into a sole animation.

Quote
I especially like the details on the door leading out into the courtyard (assuming that's a courtyard).Ã,  The spinning columns look great!Ã,  The details of the door are done very well.

I`m very pleased someone has appreciated that manueline door...Ã,  I'm an engineer, and I DID have some traumatizing drawing classes on College, and to make those columns look acceptable using the perspective I had chosen was one of my worst nightmares.

Quote
The lighting effect (smudgy area in front of the main door) could use some work.Ã,  I'm not sure about it ... if it's supposed to be 'worn in' from countless years of armoured boot trodding upon it than I suppose it looks alright.Ã,  It's just that it's kind of ... smudgy looking.

In fact, I wanted to show that, besides being an imponent building, the palace looks decadent.Ã,  I'm not pretty sure if it is the right place to discuss this topic (in fact, I'm 100% SURE this ISN'T the right forum to discuss this), but I'll describe briefly what this whole story is all about.
I am pretty tired of seeing the same "medieval-type" fantasy games that are based on germanic and celtic legends and myths.Ã,  I do feel that germanic and celtic mythologies are awesome, but there is a lack of originality related to recent fantasy titles.Ã,  But fantasy is fantasy and you can create fantasy worlds using elements from different cultures.Ã,  As my recent ancestors are Portuguese, I felt that a story based on Iberian myths would be easier to create.Ã,  This is how the land of Ribeira and this whole story has begun.Ã,  What I am trying to present is a different approach to a fantasy adventure game, including small cities full of white houses, castles with intrincated stone doors and windows, tiles, many blue tiles, the desire to reach high seas and discover new worlds...Ã,  OK, I feel this isn't the right thread to discuss about this, and the reason because of which the floor looks old is a question that will remain unanswered (at least for now).

Quote
About the only other thing I would say is, that given the lack of a visible light source, it looks awefully bright in there.Ã,  Those two sconces on the walls wouldn't be able to light a room like that would they?Ã,  I might suggest throwing some shadows here and there (unless, of course, there's a light source somewhere not visible!)

I agree.Ã,  I will try to fix those things and later I will come up with a new drawing.

QuoteGood job man and welcome to the forums (officially).

Thank you.Ã,  I hope I'll soonly present more (art)work to show.Ã,  See you later.

etc

This is a modified version of the first room (I tried to darken the scene a bit):


There's also another image - this one is a 3d rendered intro scene (there is also an intro video, but it is too large to be uploaded - about 10 MB):

Isegrim

Hi,

the town is really great, but I do not like the large field of fog (or is it water?) you used to blend it with the background.
Correct me if I'm wrong, I guess you did that because you didn't like the look of the foreground landscape. If that is so, take a look at www.planetside.co.uk, there you find a tool called terragen which makes awesome landscapes that you can use in most 3d programs.
If you made the fog that way on purpose, I'd just suggest to make it less dense and increase the grain(?) size a lot (see that recurring pattern? That means the fractals are too small).

Don't kill me if I just suggested to re-render the whole video!  ;D
This post was generated automatically and therefore bears no signature.

UP

Oh, I like that shade by the door (of a/the door)... I don't know why though...

SMF spam blocked by CleanTalk