Italiano Mafia background, totally out of ideas! (new screenies)

Started by Jdinky, Sat 11/09/2010 13:15:42

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Jdinky

Any suggestions for roof colouring? And lightning? Theres also lack of details so.. Ideas would be great thing.  :)


Sughly

I think as long as the roof is darker (but obviously not as dark as the foreground) it will help pull the focus downwards. I think this is a really good start though... definately intrigues me!

I would possibly suggest that, if this is some kind of warehouse, having excess of whatever is in storage in the corners and against the wall? So maybe boxes or say, if it's an old mechanics garage, some old car parts and oil cans? That line of thinking...

EDIT: The roof seems to be quite high, so maybe there would be shelving on the left wall to accomodate a warehouse this size?

Anian

#2
Yeah, maybe put some shelves, the ones you have to reach with a forklift or something. Maybe some big barrels in the corner, some grease on the floor or some skid marks or something.

The thing about the roof, and I have no idea how to change that, is that it kind of lacks texture compared to other surfaces (the bricks, the door, the floor). You could try to add some beams, this size of a room, and without columns, has to have support beams on the ceiling, that'll also give it more detail without the need for a more pronounced texture.

Also the hooks in the foreground don't look "hookey" if you know what I mean, maybe bend them a bit more.
I don't want the world, I just want your half

Jdinky

Quote from: anian on Sat 11/09/2010 16:53:43
Yeah, maybe put some shelves, the ones you have to reach with a forklift or something. Maybe some big barrels in the corner, some grease on the floor or some skid marks or something.

The thing about the roof, and I have no idea how to change that, is that it kind of lacks texture compared to other surfaces (the bricks, the door, the floor). You could try to add some beams, this size of a room, and without columns, has to have support beams on the ceiling, that'll also give it more detail without the need for a more pronounced texture.

Also the hooks in the foreground don't look "hookey" if you know what I mean, maybe bend them a bit more.

Roof is not ready yet, actually i havent started it yet. And i'll get back to the hooks. This room is still under construction but boxes / tools is a good idea. Thanks to all for a good comments!

GreenBoy

I would totally play a game that looks like this.   ;D

I have to agree that it needs shelving and boxes in the background, even a warehouse used as a mafia front would look like a working warehouse.  Oh and the hooks.

Jdinky

#5
Still working on that roof thing... Could someone give me some lightning ideas?

Too dark roof?

markbilly

#6
If you can get away with it I'd take the writing and the arrow off the garage door... It distracts from the scene... Takes the eye's focus away from the guy in the chair.

The rest of it is fantastic though, very atmospheric! :)

P.S. You need to get your light source back in there somehow, too!
 

cianty

ca. 70% completed

Sughly

Quote from: markbilly on Mon 13/09/2010 19:58:11
If you can get away with it I'd take the writing and the arrow off the garage door... It distracts from the scene... Takes the eye's focus away from the guy in the chair.

The rest of it is fantastic though, very atmospheric! :)

P.S. You need to get your light source back in there somehow, too!

Agreed on all points. I think the black in the roof may be a little dark too, but I like what you've done with it. Maybe just making it a very dark grey perhaps? Just my personal preference :D

Good work though!

Jdinky

That shadow idea was original plan for lightning. But i need roof lights, because next scene is when door will open and theres a car with lights on and whole warehouse will be revealed. (halogen light is switched off) Thanks to all for comments  :)


Fixed:
-more details on wall
-roof




Knox

Wow, same here! I like the mood of those pics...makes me want to play it!
--All that is necessary for evil to triumph is for good men to do nothing.

Jdinky

#12
Hello everyone,

I dont know how to make shadow looks dark/high contrast. And i want the ground look rainy and wet, so howI'm gonna do that?
(fixed image, theres rain now)

Sughly

Looking nice JDinky. The idea of having a wet, reflective ground made me think of Ben304's tutorial which would be of some assistance to you here - he touches on that. Thread is here - http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40058.0

I like to work in lots of layers in Photshop myself and will work over the shadow areas with 'shadow' layers, which are just pure blacks that are different degrees of transparency. I'm not sure if this helps you at all - merely sharing my own process in the chance that it might  :P

Here's something I've been working on recently which might help clarify what I mean. The first frame is just the colour without any shading - pretty much what the room would look like without any shading and with full light. Second frame is one layer of painted over black set to 16% opacity, third frame is some slightly lighter areas of shadow which is another layer of painted black set to 8% opacity, and then the final is painting over the entire area I want to put in a darker light (ie. all the apartment but not the windows) with a really dark blue to darken it down collectively (set to opacity of 80%).


Dualnames

That rain looks so familiar.  :D
Looks really nice, perhaps some reflections on the windows and floor would make this look even greater. A copy of the background without the rain would be great so I could illustrate.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Jdinky

There is reflection but only very weak.
Here it is without rain:

Dualnames



Not sure if its better. At least not radically. But there, more reflection and some raindrops. Also another layer of rain.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Jdinky

Quote from: Dualnames on Mon 20/09/2010 18:18:14
Not sure if its better. At least not radically. But there, more reflection and some raindrops. Also another layer of rain.

It DOES look better. :) But why "double-reflection"? As you can see, there was already a small reflection. But your paint-over helped me alot, i just have to make it more visible. Thanks, Dualnames.

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