First Sprites and Backgrounds

Started by Sleeper, Tue 21/09/2010 05:43:52

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Sleeper

Just after some criticism on how I could make these better.  I'm shooting for an early 90's Sierra look.  Sprite was drawn in GraphicsGale and the backgrounds painted with acrylic, photographed, and set to 320x200 without any other editing. 

Thanks!

Brad






Khris

Don't use jpg, png is the format of choice here.

The backgrounds are pretty nice but still 640x400. The stairs in the seconds one don't fit the room's perspective at all.

The character is indiscernible behind that bluriness.
Upload the original sprite, saved as PNG, then multiply its width by 2 or 3 and put that in the img tag:
[img width=???]

Gilbert

Actually, unless you need serious edits (i.e. edits that you want to incorporate for real) from the other members, JPEG is the best choice considering the painting style of the backgrounds and it could save up a lot of space (though I agree that the compress quality could be tuned up a bit to make them less blurry, or, maybe it's the photograph process or they're saved as 320x200 and then scaled again up to 640x400). For the character, definitely don't use JPEG. Just save as PNG in its original size and use the width tag as mentioned by KhrisMUC.

Personally I'll say they don't look that much like Sierra style, but I'll say your paintings have a certain charm in them, so I pretty much like them.

Evil

Oops, tried to post this last night but I got side tracked.

The painted backgrounds look really great. The perspective is a tad sloppy looking, but the vibe they give off is nice. Defiantly has kind of an old world feel to it. The sprite looks alright, aside from some problems with the proportions, mainly his legs look too big in scale to his body. Though I'm not quite sure how he fits on the backgrounds. The textures of the acrylic really make these paintings, and I don't think that the pixelated sprite complements those textures. Are these backgrounds the final product, but scaled to 320x200? I'm curious how that looks.

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