Finished Bedroom, what do you think?

Started by rock_chick, Mon 10/03/2008 19:41:05

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rock_chick



Mostly I'm happy with it, however I realise the bed is in a weird position but with the free graphics I'm using it didn't include a version of it in a vertical position.

Also perhaps the carpet isn't working but otherwise I'm happy with it?

Tuomas

Well, it's really texturised, looks like one of those clothes you sew together from smaller pieces. Did you ever think about drawing them yourself. would give it a personal touch and at the same time, if you're good enough, might look a lot better. Where did you pick up the pictures? And, why the watermark, not that you shouldn't, it's just not so common.

About the bed, I don't know what graphics program you use, but with most pragrams flipping the bed image 90 degrees wouldn't be a problem. With that, You can compare it to the chair and notice the person that sits on the chair is by size apparently not supposed to fit in the bed, it's too small. Add here, that the bed is leaning towards right while the rest is, well, I don't know the name for the perspective here, leaning up.

Thinking of it this way, I'm bothered by the bed being out of place, small and horizontally positioned, the rest, goes well and would surely work well enough. Though if you strive for realism, the rooms seems a bit huge compared to what's in, doesn't it?

rock_chick

Yes the texture I used is some form of cloth but it was the closet thing I could currently find to carpet material.

I've already upsized the bed from it's original size and to do so again would make it look terribly distorted and really blocky I think.

I have a potential part time designer so perhaps if that is confirmed I can ask if they can make a better looking and more suitable bed. I decided for my first game to concentrate on the things I was good at and making graphics is not one of them.

However if I made another game I'd want all the graphics or at least half to be my own and the rest well by a fellow designer possibly but that's a long way off.

LimpingFish

Technically, the only problem I can see is that the perspective on the bed doesn't match the perspective of the rest of the room.

Here's a (very) rough layout to show how the perspective on the bed could be changed:



Other than that, and maybe the texture on the floor, the overall background seems fine.
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rock_chick

This is my revision but I think it looks worse.

twin-moon

#5
This looks better than the original, I'd keep the bed in that vertical position.
But, to repeat Tuomas, this room looks way too big for a bedroom.

Also, if you draw the walls skewed, that drawer in the topleft should also be skewed. The desk (which is very well done, I might add) looks alright, probably because the left side of the desk is drawn on top of the wall.
                                    The Grey Zone

rock_chick

Quote from: Twin Moon on Sat 15/03/2008 13:59:14
This looks better than the original, I'd keep the bed in that vertical position.
But, to repeat Tuomas, this room looks way too big for a bedroom.

Also, if you draw the walls skewed, that drawer in the topleft should also be skewed. The desk (which is very well done, I might add) looks alright, probably because the left side of the desk is drawn on top of the wall.

Well all the rooms need to be essentially the same size in the game(unless we're talking about scrolling ones) so I can't really make this one smaller than the others in the game. I can't think of a way to make the room smaller or look smaller.

Well moving the drawers to a different position should remove the need for it to look skewed but don't you think the bed itself looks way too big now and out of proportion with the other items in the room?

Anyway I suppose overall even if some things look a bit too big or too small, well it's my first game and I'm using premade graphics so I guess I can handle a few issues with game design without it ruining the entire game.

The way things are going I have a feeling it might be at least a year before the game is finished, if that.

Tuomas

Well basically adjusting the relative size would do, as in, the bigger the furniture, the smaller the room looks. No need to alter the image size.

Ultra Magnus

Quote from: TuomasWell basically adjusting the relative size would do, as in, the bigger the furniture, the smaller the room looks. No need to alter the image size.
But then you'd have to change the character size to match.

You could just add a black border around the room, so the screen stays the same size but the actual room (and walkable area) is smaller.

Quick n' dirty example:-

Except the furniture, windows etc. would be the same size as they are in the original.
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

twin-moon

Quote from: rock_chick on Sat 15/03/2008 16:34:18
Well all the rooms need to be essentially the same size in the game(unless we're talking about scrolling ones) so I can't really make this one smaller than the others in the game. I can't think of a way to make the room smaller or look smaller.

I didn't see Ultra Magnus reply, he's right, just fill in the unused space. Since I've already uploaded it, here's my example:


Quote from: rock_chick on Sat 15/03/2008 16:34:18Well moving the drawers to a different position should remove the need for it to look skewed but don't you think the bed itself looks way too big now and out of proportion with the other items in the room?

It could be bigger but to my eye it looks alright.

Quote from: rock_chick on Sat 15/03/2008 16:34:18The way things are going I have a feeling it might be at least a year before the game is finished, if that.

In my experience, once you learn how to draw it gets easier and quicker. I'd suggest looking at some drawing tutorials and drawing yourself. It's easier than you'd think. But that's up to you.
I'd love to see a game where you look at characters from the top, most adventures are from the side.
                                    The Grey Zone

rock_chick

No, the sprites wont be from that angle, they're just average sprites and I realise they may look a bit weird in the game but I tested it and I don't think they look too strange, I'm not looking for the best design here, I've already got a part time designer for custom images and a coder so I'm concentrating on design aspects in other ways, for example I wanna be a web designer, so you understand the position, look of things and of course the whole storyline.

Yeah I think I'll make the room a bit smaller but it needs to be a bit bigger to fit the items in that I need, it might mean keeping the bed smaller, either way I'm gonna need to compromise somewhere, not everything is going to look wonderful so I'm just looking for the best compromise here I guess.

rock_chick

I have made the bedroom look 25% smaller just by rescaling the picture image and then filling the rest in with black. I realise it may still look too big but when the player sees the other rooms and their sizes in comparison I don't think it will be obvious they are bigger. Making the room itself smaller another way would have meant removing items that I want to use in that room.

mouthuvmine

Won't rescaling the entire room, bed, desk, and all, make your sprites look too big? I'm mean, you can scale sprites, but having them scaled for the duration of their stay in that room kinda sucks. Just a thought

rock_chick

#13
Quote from: mouthuvmine on Mon 17/03/2008 17:08:43
Won't rescaling the entire room, bed, desk, and all, make your sprites look too big? I'm mean, you can scale sprites, but having them scaled for the duration of their stay in that room kinda sucks. Just a thought
Well possibly so I decided to go with Ultra Magnus's idea and here is my latest example. You'll notice the wardrobe is missing, that is because I am currently having a new one designed by my part time designer, to sit against the right wall. When that's done it'll be placed in the bedroom. Also I realise the windows don't match up, position wise but I'll handle that latter. Still looking for a free, legal carpet texture to use for the flooring that doesn't require a link back one a website as many do. Also that have clear instructions for how to credit it and/or them. If anyone knows where I could find such a place or flooring please let me know. Also I know the bedroom may still look to big but this is a one bedroom house and this and due to this it's supposed to be a slightly larger than most bedroom anyway.


twin-moon

There's a freeware program called Wood Workshop which might be of use to you.

Hm, can't find their site anymore. But you can get it here: http://www.freedownloadscenter.com/Multimedia_and_Graphics/Graphics_Editors/Wood_Workshop.html

It has loads of wood tile presets which you can alter. Not what you asked for, I know, but probably still usefull.
                                    The Grey Zone

Fee

Its ok.. considering you used all free sprites :P

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