Colliding drawing styles: C&C!

Started by InCreator, Thu 23/03/2006 16:31:22

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InCreator

I'm afraid I have a problem.

Here...


The upper-rightmost building (ghetto) differs in style I kept with other buildings.

Now I want your opinion:

* Doesn't that matter much?
* Or should I redraw ghetto into boring geometrical style?
* Or even worse - redraw other buildings in same, relaxed style?

(Don't pay attention to sketch below) ;)
You think... what?


DanClarke

i dont think it has anything to do with the style really, its just you've drawn all the others face on, and the ghetto one at an angle.

Saberteeth

I dunno, it wasn't oticed for about 1min. :).

Acctually, I think the ghetto should have darker colors and to difer in style. But that's just my opinion. But you should put more detail in the rest of the buildings. The ghetto has gradients and more color tones than the other buildings.

InCreator

Well, that's what I did mean: other buildings look flat.
But will angled ones stick out too much?

Saberteeth


Dr. Scary

Remaking "Jones in the Fast Lane"?
It looks from your sketches like you plan to draw other buildings at an angle also. If this will indeed be a map screen the ghetto style is more interesting to look at, but I don't think the styles will clash.

InCreator

#6
I'm not sure yet, but ghetto will be only angled one. It just looks much more ghettoish with angled and a bit cartoony way, using blocks won't make it. I drew many version before I ended with the one I have right now.

I'm not following the sketch much, it just shows what is where.

I've been drawing this screen for 3 days straight and this is where I'm currently:



I haven't decided on background yet, but buildings seem to look better against dark background.

Mordalles

#7
this looks really cool. is it a one room game?

edit: just realised it must be the map for henri. it is a really awesome looking map.

creator of Duty and Beyond

sergiocornaga

As long as there are more "relaxed" looking buildings than just the ghetto (at least 3), it will be fine.

DutchMarco

The ghetto is the only cartoon style building. Make (some of) the rest more juicy, cartoony too: curved walls, perspective, shading etc. Don't go overboard by doing everything to every building, but add some juice to each one. And redraw some of them to be in perspective, instead of being isometric. Make a nice mix.

SinSin

I dont see any probs at all with this none its cool there is a lil difference but its better that any building i could draw
Currently working on a project!

biothlebop

If you are going for a urban ghetto, it looks quite nice. If you do it in low-res, you  could confuse it up with more colors, make it look like patchwork that is pieced together from bricks. If those things are meant to  be small, it's quite good. For a city-front on view, two buildings could work, with clotheslines hanging between them etc. Make it look like there are way too many people living per square meter. It's kind of empty now, a wartime ghetto.
The movie Friday has some of the best suburban ghetto imagery you will find. Ugly-colored sheds with porches and stuff.
Now it looks quite nice when zoomed out, since it's simple enough, but it could as well be a abandoned sowing factory or warehouse on the outskirts of town.
Hell is like Tetris, make sure that you fit.

InCreator

#12
Thanks for opinions, everyone.

Jones in the Fast Lane remake? Yes, kind of.
One room game. Correct too.
And I keep it at 640x480 so buildings stay quite small.

Remake, but with 4000% of addons, new places, multiplayer tactics, etc.

I had all kinds of cool ideas with this, for example, there's criminal and lawful ways of life - and this could effect hotseat multiplayer - i.e. one player is an advanced criminal, so he can rob other player's apartment or random place in town. Or vice versa, other one is advanced policeman and can arrest other player in some way, etc.

This possibly leads to two respect indicators, social and criminal one - like in Pizza Tycoon.

There could be government-type career, where in the top you could become  a mayor - thus managing everything a little bit in city (and bully other player by applying pressure everywhere, like on university to increase enroll cost/ or close place down temporarily - just when other player needs to learn to achieve something or even win :D). Government people should get stock tips and hints on upcoming inflation crashes too ;) 

Working in any place gives benefits tied to the place, i.e - working as a car dealer would give you cars at cheaper, working in a rent office you can save - let's say 10% of monthly rent, etc.

I also wanted to make a casino, but I'm not sure that I could figure out how to make few casino minigames in AGS.

There's also Game Maker (*sigh*) and I would be much more comfortable with it, since it feels more customizable for this type of game (quickly made variables and GUIs plus scripts everywhere). But I keep switching engine as extreme measure (eww, crappy pathfinding in GM). After all, learning all this stuff CJ added to AGS is something I have to do anyway and project like this needs a lot of manual reading. Which gives tips I can use for Henri later.


Well, I'm not taking this project too seriously because Henri is starting to feel like FOY already - 1,5 years and not ready yet! But this would be still a cool thing, I think.

cpage

i think its an awsome idea if you finished it i'd play :P

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