Walk cycle animation test all constructive criticism welcome and appreciated

Started by dharmadischarge, Mon 27/05/2024 11:16:41

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dharmadischarge

This is an animation inspired by pen wards adventure time style. I cut up the sprite in asprite and cut and posted each limb on a new layer so it was like cut-up animation with some hand-drawn touching up of the walk cycle. the kid was kind of excitable so made it a run which while not as naturalistic (as far as in real life he would get tired if he ran everywhere) but as I thought sooted his character and gave it some energy.  also if the image did not post correctly I have been trying to get it to show up in the body of the post but if it doesn't I will delete it and try again.


Creamy

I have no problem with your character but this animation doesn't work IMO.
Even if you go for a jittery feel, you can't animate without rhyme or reason.
Otherwise, it looks anarchic and jerky.

Some things to consider:
- left leg immobile most of the time (frames 1-3-6-7-8)
- trunk immobile but there's exactly 1 frame (4) where it's significantly lower. Why?
- People raise and lower both upper arms at the same time when they're duck dancing, not when they're running (frames 5-6-7-8)
 
I think you should google "sprite sheet running", take a model that conveys what you're trying to achieve and restart.

Good luck
 

dharmadischarge

Thank you I will redo it. You make a lot of solid points.

I was trying to make something that was funny to watch but it doesn't really make sense as is so I am going to research some more. I will try something more naturalistic this time. thank you again.

dharmadischarge


This is 2nd attempt and a more naturalistic approach. I won't share for a bit after this just wanted to show I am really trying to pay attention to the critiques and that I appreciate it.


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