A standard walk cycle. - I need diagrams :)

Started by Sean, Sun 22/01/2006 22:41:20

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Sean

Hey Guys!

Seeing as I haven't been able to track down my own artists I've started on my own character art. I'm useing some basic meshes and textures I found on the internet as well as a very simple but capable animation program that uses a 'Bones' system. Basically I need to be shown how it is the human body moves during the process of a step. I myself am not very good at visualisationg and would really appreciate some 'Skeletal' diagrams or Walk Cycle examples.

Thanks for any help you can offer :D
- Sean


DonB

Next time post this in the need-help forums or something, anywhere but here unless u got something to show us..

anyway..

try out one of these great sites:
http://idleworm.com/how/anm/02w/walk1.shtml
http://kafkaskoffee.com/anisprites.shtml

Sean

My apologies. I've added my 'base' character model to the original post. Thanks for the links  ;D

DonB

Looks very nice and kinda "TheSims"-ish..

my compliments!

Shane 'ProgZmax' Stevens

Try to make a walk cycle and add it to your first post, that way you can get some useful pointers on improvement.  The model itself looks good!

Sean

The model itself would look good. The Maxis Development team made it :)

I've had difficulties finding somebody that has the time to work with me in the project. As a result I resorted to once again exploiting the software I had access to. I can't pixel backgrounds very well but I can map in UnrealEd so I used that for my backdrops. I own the sims and there's easy animation software around for free that is quite easy to learn. Although this style of graphics creation may be frowned upon by some it's much harder than it sounds. The locations in my games do share meshes with the actual game that I own but I've built the structure from scratch,textured and positioned meshes aswell as light the whole thing to produce something truly unique. Then I've had to cut and edit imagery in PhotoShop so it's actually quite time consumeing. I'll hopefully end up with a unique style at the end of all this and doing it 'my' way has actually saved quite a bit of time. Whether or not the game itself will be any good is anybodys guess  ::)

I can only get better though eh :)

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