A few backgrounds

Started by Bodrius, Mon 11/04/2011 07:36:30

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Bodrius

Here are some backgrounds of a game I'm working in... and I hope to finish one day...





Any critics or suggestions are welcome, thanks.

zabnat

Are the images supposed to be downscaled to 256 color? It looks really weird when it's color reduced with dithering after upscaling. How about replacing them with PNG versions?

Khris

Yeah, for now I'll say the spiderweb is missing the outer webbing that carries it, and the backgrounds could use some depth, especially the first. Other than that I really like 'em, very Simon the Sorcererish.
I'll comment further after I see the originals.

Monsieur OUXX

Quote from: Khris on Mon 11/04/2011 12:36:24
Yeah, for now I'll say the spiderweb is missing the outer webbing that carries it, and the backgrounds could use some depth, especially the first. Other than that I really like 'em, very Simon the Sorcererish.
I'll comment further after I see the originals.

Pretty much the same comment :
- Add the missing thread to the spider web
- Lower the contrast of the background in the first image (when I watched it, I only saw the left part and thought it looked OK< but then I saw the houses in the right part, and realized it's meant to look much further away than expected).
 

Bodrius

Thanks for the answers. Here are the originals and some more BGs.









cosmicr

They look great. Like someone else mentioned, the dithering is a bit fuzzy. But the design and positioning is good. Perhaps the background features (in the distance) could use a bit more detail. Especially the scene with the statue.

I love the souvenir shop scene!

NickyNyce

wow....Very nice, Love the color scheme, well done. I think the docks BG seems alittle strange due to the 2 docks on the right,  even though your trees and houses seem proportioned i think the docks seem to give off a strange optical illusion, they appear to be halfway across the water, which makes the houses seem too small.

Not so sure but maybe raising the gap between the docks and the houses would help.

But two thumbs up here. :o

Neil Dnuma

Nice work!

I played around with this one (and messed it up a bit), to try to give a few ideas on how to increase the sense of depth, mostly by changing the color scheme, desaturating elements in the distance. I also added some reflection.

Tuomas

I haven't seen BGs this beautiful in a long while, which is funny. Anyway, can't wait to see the rest once the game is complete.

2ma2

If you want to maintain the saturation in your images, you could also lower contrast to increase the illusion of depth.

Bodrius

Quote from: Neil Dnuma on Sat 16/04/2011 03:25:50
Nice work!

I played around with this one (and messed it up a bit), to try to give a few ideas on how to increase the sense of depth, mostly by changing the color scheme, desaturating elements in the distance. I also added some reflection.

Thx! It looks really good, I like it. I'll try that. Thanks for taking your time.


Quote from: Tuomas on Sat 16/04/2011 12:18:48
I haven't seen BGs this beautiful in a long while, which is funny. Anyway, can't wait to see the rest once the game is complete.

Thank you! I also want to see it complete...  ;D

Bodrius

Here's another BG I just finished (still some clouds to be done, but I'm having some trouble with that)

I also pasted in it a redone version of the main GUI, wich I think looks much better.


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