Purgatorio, built for Ludum Dare 23

Started by moonkid, Wed 25/04/2012 10:42:06

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moonkid



I built my first ever solo game over the last weekend, as part of the 10th anniversary of Ludum Dare, the world-wide game jam. I have fiddled with AGS in the past, but have never been able to see a project through. This time I did! The time limit placed a lot of restrictions on what I was able to do, but I actually really enjoyed trying to make something interesting within those constraints.

So, Purgatorio is a semi-autobiographical game that explores mental health issues through the lens of Dante's writings on sin. It fuses traditional point-and-click dialogue trees with a "room escape"-style game structure. And it stars what my girlfriend describes as "dirty penguins".



I'd be really interested to hear what the AGS community makes of it. After this, I'm definitely keen to make more AGS games (and will definitely continue to be rather experimental with them).

You can download the game via the Ludum Dare site, here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=9160

I'm also part of a small indie team, which you can find at http://seethroughstudios.com

Lewis

Saul! Great to see you around these parts and congrats on finishing the game! I'll check it out later.
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.


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