Hydra's Head 3

Started by WeeklyJournaling, Fri 06/09/2024 07:53:18

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WeeklyJournaling

Hydra's Head 3 is the latest instalment in this point and click adventure game.

It's a fantasy game which can be downloaded for Windows .

Rated: 12 and up

Disclaimer: It has some moderate foul language.

No nudity, no violence (just implied)

Credits: music is based on songs composed by Dimitrie Cantemir

The polished version will have voice actors.



Play at  https://mew-mew16.itch.io/hydras-head-3


heltenjon

I played this. The change to the BASS template makes the controls easier, though there aren't many choices to make in this episode.

So...no sign of the main character, Iancu, in this one. There is a scene with his uncle, and the playable characters in this chapter is a boy called Edward (Iancu's brother?) and his nanny. Of course, they all meet trouble. The series has the feel of a drama pulp novel, and the experience is that of reading an illustrated story. You won't get stuck in this game!

Playtime: 5-10 minutes.

WeeklyJournaling

Quote from: heltenjon on Sun 15/09/2024 15:06:44I played this. The change to the BASS template makes the controls easier, though there aren't many choices to make in this episode.

So...no sign of the main character, Iancu, in this one. There is a scene with his uncle, and the playable characters in this chapter is a boy called Edward (Iancu's brother?) and his nanny. Of course, they all meet trouble. The series has the feel of a drama pulp novel, and the experience is that of reading an illustrated story. You won't get stuck in this game!

Playtime: 5-10 minutes.

Thanks for playing and the review :D
I'm always excited to receive feedback on my work. Yeah I feel like the Bass template worked well this time because the character doesn't have any items gained in the story.


heltenjon

Quote from: WeeklyJournaling on Sun 15/09/2024 16:25:17Yeah I feel like the Bass template worked well this time because the character doesn't have any items gained in the story.
This sounds like a misunderstanding. BASS handles inventory items well. The standard setup is that right mouse button looks at something, and left button walks, interacts or talks, depending on what you click on. When moving the mouse cursor to the top of the screen, the inventory window pops up, and the player may examine the items using right button (look at) or choose an item with left click. The active item is used with another left click, or discarded with the right button.

WeeklyJournaling

That's alright, I'll look more into it as I learn.

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