How to make TRUE wait for move in scripting

Started by SGK, Tue 02/03/2004 03:11:18

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SGK

Ive noticed that when ure making a movecharacther thing, theres the option to wait for move to finish.

checking TRUE or FALSE in it makes no difference in the equivalent text script in the box below.

how do you make that in scripting?
Perils of Poom rules! Therefore i want a sequel!

for the ones that finished 7days,check this;D

Gilbert

Use MoveCharacterBlocking () instead of teh other script functions, check out the manual for available parameters.

SGK

im trying it now....


whats the (int direct)?
Perils of Poom rules! Therefore i want a sequel!

for the ones that finished 7days,check this;D

Ishmael

Defines if the character ignores walkable areas or not. If it's set to 1, the character will walk straight to the point you told to, if it's 0, the character will go as near to the point as it can using defined walkable areas.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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