Ive noticed that when ure making a movecharacther thing, theres the option to wait for move to finish.
checking TRUE or FALSE in it makes no difference in the equivalent text script in the box below.
how do you make that in scripting?
Use MoveCharacterBlocking () instead of teh other script functions, check out the manual for available parameters.
im trying it now....
whats the (int direct)?
Defines if the character ignores walkable areas or not. If it's set to 1, the character will walk straight to the point you told to, if it's 0, the character will go as near to the point as it can using defined walkable areas.