Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: SGK on Tue 02/03/2004 03:11:18

Title: How to make TRUE wait for move in scripting
Post by: SGK on Tue 02/03/2004 03:11:18
Ive noticed that when ure making a movecharacther thing, theres the option to wait for move to finish.

checking TRUE or FALSE in it makes no difference in the equivalent text script in the box below.

how do you make that in scripting?
Title: Re:How to make TRUE wait for move in scripting
Post by: Gilbert on Tue 02/03/2004 03:21:13
Use MoveCharacterBlocking () instead of teh other script functions, check out the manual for available parameters.
Title: Re:How to make TRUE wait for move in scripting
Post by: SGK on Tue 02/03/2004 18:59:09
im trying it now....


whats the (int direct)?
Title: Re:How to make TRUE wait for move in scripting
Post by: Ishmael on Tue 02/03/2004 20:42:13
Defines if the character ignores walkable areas or not. If it's set to 1, the character will walk straight to the point you told to, if it's 0, the character will go as near to the point as it can using defined walkable areas.