High Resolution Sprites defaulting to Blue Cup after project save

Started by zeek, Tue 22/10/2013 04:01:35

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zeek

Hi guys,

I apologize if this has been covered somewhere, I really did spend two free evenings looking for the answer on the forums, website, AGS manual and tutorial vids before posting this.

I am working on a game, 1024x768, with high-res sprites, some of which are 50+ frames in a loop cycle.  Everything has been going great until 2 nights ago, every new sprite I try to import, large or small, defaults to the blue cup.  Not at first.  I use the "quick import sprites" feature, then auto-crop everything, then fine tune the loops, then save - and here's where the problems start.  The save takes overly long (3-5 minutes instead of the usual half a minute after importing high-res sprites).  Then, when I return to the project after a save, every sprite defaults to the blue cup.  Not just in the animation loop itself, but when I navigate into my assets folders through AGS they have defaulted to the blue cup as well.  I quit the program, restarted my computer, reverted to a previously backed-up copy (that worked for a while, but when I got to a certain level of sprites, the problem repeated).  Now is there a game size limit . . . are my sprites TOO large?  Should I re-render the sprites at a smaller file size, and rework them into the game (this would be my last resort trial, I wanted to check with you all first)?  Currently, I have most rooms set to scale the sprites down to about 65% for my 1024 x 768 background.  So, I'm guessing they could just be too dang large and I might need to size everything down.  However, I haven't found any evidence on the website, manual, or forums to support this, other than AGS tends to run slower the larger the game gets . . . have I maxed it out?

Thanks very much for your time,
I will post something in an "intro" thread when I find one,
thanks!

Isaac

zeek

One more thing to add with this issue.  The sprites for the cursors have also defaulted back to the blue cup.  I hadn't noticed until I ran an updated build of the game just now.  I'm wondering if my file has been corrupted somehow . . . hmmmm.  All other sprites so far have been fine, just can't import anything new without the issue repeating.

Isaac

*Edit
As I am only 2 months into the scripting for this project, I am considering uninstalling AGS and re-installing it, starting from scratch, this time with the sprites not so large.

zeek

Hey guys, just wanted to touch base and let you all know this issue has been resolved.  My game files were not corrupt, it was a matter of my assets being too large.  I spent the weekend rerendering all of my sprite files at a more optimized resolution for AGS's highest possible output, rather than importing at full-resolution and having each room scale the sprites down by 45%.  After this was done, and all original sprites were deleted, there were no more problems regarding this issue.  I had a few new error messages regarding failed clearing cache, but I was able to work that out on my own.

I may have more actual basic questions coming later.

Thanks,
Isaac

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