[SOLVED]Stuck in making GUI (CT style)

Started by Alex Trivien, Tue 20/10/2015 10:20:00

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Alex Trivien

Hi everyone.
I'm just a beginner and i have some beginner's troubles =)

So, i wanna make the GUI and interaction like it was realised in "Clock Tower - first fear " on SNES, but now with mouse =))))

Left-click: interact/walk (double click to run)
Right-click: look

Also, the dialog window and inventory is the same window, and it's located in the bottom of the screen.

Yes, i know that is a not hard to make, but not for me =)

So, i stuck and need some HELP =)))




Snarky

#1
This type of interface is usually known as a "two-button" or "two-click" UI, sometimes as a "BASS" (Beneath a Steel Sky) UI. AGS comes with a ready-made template for it: when you start a new game project, just choose that template. (There might be some documentation in the script header file it imports.)

The dialog selection window (is that what you mean, or do you mean the text when people speak shows up there too?) is usually at the bottom of the screen by default, so you just need to move the inventory down there. You can set the screen location of your inventory window as a property on the GUI screen of the editor.

Alex Trivien

Yeah, it's look's like =)))
Thank you !

And about dialogs :  i mean, the discription and thoughts. Like it was here


Snarky

You can make speech/thoughts look like that by setting Sierra-style speech (in the game options) and adjusting the y-position of the speech window.

I don't think the built-in template includes double-click to run; that may be the most challenging thing to get working.

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