Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: The Almighty Metroid on Sun 12/10/2008 02:34:55

Title: Conversation help
Post by: The Almighty Metroid on Sun 12/10/2008 02:34:55
OK when my Caracters are talking I want another character to walk in or just appear while they are. How would I do that? And make it VERY detailed please! And no links to the Tutorial guide on this website and dont tell me to use the help either (I tried for 3 hours to find it and I didin't!!!)

Thanks 8)
The Almighty Metroid
Title: Re: Conversation help
Post by: Terrorcell on Sun 12/10/2008 02:38:17
Have a good long read of the AGS manual and try to figure some things out by yourself.
Title: Re: Conversation help
Post by: The Almighty Metroid on Sun 12/10/2008 02:45:35
 :P ok seriously..... please? anyone?
Title: Re: Conversation help
Post by: Matti on Sun 12/10/2008 02:48:15
Look up "run-script".

This function lets you handle everything that should happen during a conversation.
Title: Re: Conversation help
Post by: The Almighty Metroid on Sun 12/10/2008 02:49:57
Finally someone with help! thanks I will  ;D
Title: Re: Conversation help
Post by: on Sun 12/10/2008 03:09:39
Finally- wow, matti left you waiting for almost twenty minutes here! Unthinkable!

Metroid, please, reconsider your tone, just a little. I am no moderator, and I do not wish to sound patronising, but really, shouting demands isn't going to get you a reputation.

Delete if considered offensive.
Title: Re: Conversation help
Post by: The Almighty Metroid on Sun 12/10/2008 03:33:26
ok i still need help... that comment about the Run-script didn't help(but thanks for the suggestion!) All I need is for another character to walk in or just appear during the conversation.

Thanks 8)
T.A.M.
Title: Re: Conversation help
Post by: on Sun 12/10/2008 03:42:39
In that case, use character.ChangeRoom and character.Move.

ChangeRoom allows you to move any character to any room.
Move allows you to make him walk around on the screen.

You can even use ChangeRoom to set a character to a position outside the room,
and make him "walk in" then.
Title: Re: Conversation help
Post by: densming on Sun 12/10/2008 04:58:58
The Move function is for objects; for characters, you can use the Walk function to have the character walk to a specific point.
Title: Re: Conversation help
Post by: Dualnames on Sun 12/10/2008 11:47:31
Moreover, Move simply (as stated in the manual) just moves the character sprite to the desired position without animating(playing the walk view) , while walk(as you can understand) moves the sprite by playing the walk view, thus creating the illusion that the character is really walking there.
Title: Re: Conversation help
Post by: on Sun 12/10/2008 11:58:21
Yes, sorry. I made a mistake.