Animating NPCs

Started by The Almighty Metroid, Sat 11/10/2008 22:51:11

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The Almighty Metroid

how do I animate NPCs?
Thanks  8)
The Almighty Metroid
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LimpingFish

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nihilyst

1. Draw each step of the animation (i.e. each frame) with a paint program of your choice.

EDIT: And then follow LimpingFishs tutorial advice.

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2. Import all the frames as sprites into the AGS editor.
3. Create a new View and -- with the frames you imported -- set the front, back, left and right loops (or whatever animation you wanted your NPC to have).
4. a) If they are walking animations, set the Normal View of the NPC to the view you used.
4. b) If they are other animations (like picking something up), call the View from the ScriptEditor (help file -> character.ChangeView) where you want it to play.

Dualnames

Well, when you finished importing and all that stuff, you just put this somewhere:
..damn, you should really go and study the tutorial.. really. I would love to give you help, but I can't teach a dog how to eat mash potatoes if you don't know how to eat anything. Just go and read the tutorial. I did when I first joined.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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