THE GUTTENBURG PROJECT - Fight Sequence Demo Available

Started by skuttleman, Sat 24/10/2009 06:56:24

Previous topic - Next topic

skuttleman

Current Status:
There is a DEMO of a fighting sequence that will appear 2 or 3 times throughout the game. Check it out!


SPECIAL THANKS to SSH's Walkcycle Generator, without which this game would never have made it this far.




Story:
Justin Time, seasoned spy for the United Kingdom's Secret Intelligence Service, has become jealous of the new up and coming agent, Alexa Dupree, for consistently making him look bad by kicking ass and taking names. When The SiS Chief, Dick Dodge, sends Alexa on a very important mission - instead of Justin - Justin decides to use the opportunity to make Alexa look bad and reclaim his status as top agent. Little does Justin know there is more at stake than just his reputation and he'll have to work with his rival, Alexa, to uncover a plot that will take all their cunning and a better part of their wit to surmount. Can you help Justin and Alexa pick up seemingly random objects for use in puzzles that - were you to face them in real life - would be better solved by just driving to the nearest hardware store and buying a sledge hammer?

Screenshots:










Development Progress:
Story: 85%
Puzzles: 35%
Scripting: 35%
Graphics: 40%
Sound/Music: 30%

Development Diary:
14 February 2012
OK. I've put together a fighting sequence that will appear a few times in the game (just 2 or 3 at most). Here is a DEMO of the first fight sequence. There is a pdf explaining the controls. The controls are displayed in-game so you shouldn't NEED to read the pdf, but it might be helpful all the same. I am seeking feedback about a few points on this, so check out this THREAD after you play the demo and leave me your feedback. Thanks!

10 January 2012
I'm not very good about keeping this up to date (mostly because I doubt anyone is following this thread), but I have been working on this on and off for a while now. I'm pretty proud about how everything is developing, except - of course - the poor graphics which I am doing myself (unless / until someone volunteers to help out???)

24 October 2009
Made a DEMO! (which is now very outdated)

24 October 2009
Started this thread to herald the forthcoming demo for this yet-to-be-abandoned project.

Snake

This sounds like a really good story. I love the protagonist's name 8)

\\--EDIT--\\
Any word yet on when the demo will be released?
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

skuttleman


markbilly

I'm really liking the idea for the story, and yes, the names are great! I'll update this post when I've tried the demo :)
 

skuttleman

#4
It's been a while, but there is a DEMO of a fighting sequence that will appear in the game 2 or 3 times. Check it out!

Radiant



Mouth for war

#7
Ah man! I was hoping this game would be about Steve Guttenberg...and then I realised your game was spelled GUTTENBURG...AHH forget it haha :D Looks nice and I wish you good luck with the project :)
mass genocide is the most exhausting activity one can engage in, next to soccer

skuttleman

Quote from: Mouth for war on Wed 15/02/2012 12:39:10
Ah man! I was hoping this game would be about Steve Guttenberg...

It's more about Steve Guttenberg than you know....

Mouth for war

Oh! Now I'm really intrigued. Definitely gonna play this then :D
mass genocide is the most exhausting activity one can engage in, next to soccer

SMF spam blocked by CleanTalk