Mesa LE (Police Quest)

Started by Moresco, Sat 09/02/2008 03:06:11

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Moresco

Quote from: dunnoson on Wed 07/05/2008 21:14:30
Beta-test
Proof-Reader
Dialogue
Storyline Advisor

PM me if you need my help!

Will do....in fact I probably will need help, but not this month and probably not next either.  For now I'm finishing up some animations for a demo, and they're pretty sweet I think.  But I'm finishing up a record as I work on them, so it's been kind of dead as far as progress. But I wanted to let everyone know that it doesn't mean things are abandoned at all, just means that things move at a snail's pace.  Cheers.
::: Mastodon :::

Brad Newsom

For animator, I suggest finding someone who can record video in front of a greenscreen, and understands how to compile them into useable animation and into sprite form. I would love to do it myself since Ive done it before for my Film Class got an award for best use of Green Screen in Video Game at my college. The problem is that I have no filming classes this term.

I would offer my services if I do get a chance to use the set and greenscreen room. We just got some HD Camcorders in this term, and I need a reason to use them.

My only problem is finding actors. You will have to find me someone here who lives in Southern California who can assist me with actors.

This will all come at a cost though. I want to have a hand in fixing up the backgrounds. I love what I see, but there is too many inconsistencies which I can fix.

Well, hope this project is going well. :D

Marc2006

WOW! Your screenshots for your upcoming Police Quest creation are literally breathtaking! Not only did you do a wonderful job of recreating scenes from the original AGI version of Police Quest 2 - but you've made it look damn sexy too!  ;D

I look forward to trying this game and perhaps even the demo upon its release - and if you are looking for any voice actors for your game - give me a PM.

Cheers! and the best of luck to you! This game looks like a very worthy addition to the already popular Police Quest franchise!  :)

Moresco

#43
Thanks a lot! ^^ I really hope I can make it all come together.   It's been a long while without much of an update, so I'll see if I can swing something here this month.  I'd love to put a quick demo out, still planning to, but I really need help with the animation because I just don't have the time to commit to improving myself in that area right now. 

After my big move in March, I'm going to be writing a webcomic and working on a graphic novel as well - but at that point I really want to devote a large chunk of time to working on my art more, and then maybe I won't need an animator after all.  Maybe I'll release a demo with incomplete animation sequences or something in the meantime.

Anyway I'm glad people are still interested in this, I've got fresh screenshots, sprites, and other things to reveal really soon.

Edit: Added a new background to the first post.
::: Mastodon :::

avid_adventurer

As a fan of the PQ series i must say this looks awesome.
i am not an animator but if you need any music or just something to fill a spot like menu music or whatever
i would be glad to provide something for ya.
just let me know.
Keep up the good work

Moresco

Quote from: avid_adventurer on Sun 12/10/2008 03:39:45
As a fan of the PQ series i must say this looks awesome.
i am not an animator but if you need any music or just something to fill a spot like menu music or whatever
i would be glad to provide something for ya.
just let me know.
Keep up the good work

If you wanted to come up with various sound effects, tones, or something like that would be sweet.  As for music, I'm a musician but so far all I've fiddled with is the original midi tracks run through some Sonar synths with various other instruments I've collected here and there.   I'm thinking about using real guitar on the tracks - don't have access to real drums or anything else though, sadly.

But yeah hey -  menu music, sound effects, whatever you've got time and energy for is appreciated.  =]
::: Mastodon :::

Moresco

Well...didn't hear from avid_adventurer at all, so nothing to report in the sound department.  But, some new background work is ready to be seen, and I posted for assistance in the Recruit a Team thread because I'd love to get a team together to finish this and do more games in the future.

Here are the latest backgrounds, if you haven't seen them, they're all still in progress:

Arnie's Restaurant



Cotton Cove



Lytton PD Hallway



Old Warehouse District



And something different, not sure what will become of it right now:



Anyway, if anyone can help and wants to contribute, I'm looking for people to join for the duration of the project, and hopefully other projects....if you're someone who drops things after a week, please don't offer your services because it does little good and will only make things inconsistent.
::: Mastodon :::

Buckethead

I think it's pretty amazing how these screens look quite good while still keeping an adventure game look. Not to forget they are pictures.

Moresco

#48
Quote from: Buckethead on Wed 29/10/2008 23:07:13
I think it's pretty amazing how these screens look quite good while still keeping an adventure game look. Not to forget they are pictures.

Thanks! =]  Well I do what I can, a lot of the pictures have heavy amounts of areas painted in, that are not from photographic reference.  Also, it's not like the elements from photos are like "pop, in you go!", they have to be adjusted for level, repainted for perspective, given a home in the background and then painted in...they'll never just sit nicely without some work.  Also good to take into consideration color and value perspective as well, but I'm still learning and I'm sure I make plenty of mistakes.  :/

I wish I was better at doing cartoonish-backgrounds and art though.  I seem to have more trouble with those.
::: Mastodon :::

dirk delshire

Well whatever the case I love your work it seems perfect for the project and I'll look forward to seeing more from you in the future. Good luck.
OMEGA Works Lead Director
Sometimes the art defines the artist but I believe artist defines himself...

Moresco

Hey hey.  Well it has been a while.   I actually haven't been working on this for a while, I'm recording a whole bunch of records this year so my time to work on this game has been slimmed down.  I did get to it today though a bit, and I decided to finish working up the vehicle sprites and corrections for Cotton Cove that I needed to do.  Here's a quick look at that:



I changed the phone booth, sidewalk and the fence.  They felt off, and I hope that it looks a bit better now, it feels better to me anyway.  Cheers.
::: Mastodon :::

MusicallyInspired

Nice layout. This will be one interesting and different remake. Can't wait to play it.
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Joseph DiPerla

Not that I have been much help anymore to this.. but your doing a bang up job!
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Moresco

Quote from: Joseph DiPerla on Wed 18/02/2009 14:57:38
Not that I have been much help anymore to this.. but your doing a bang up job!

That's ok Joe, no worries.  Thanks for the kind words =D
::: Mastodon :::

Moresco

It has been a couple months, and I've been working on a record for most of the time that I haven't updated.   And, I'm starting the second half of the record, which is only one out of fourteen....so progress is going to be slow.  For now, I'm working on the sewer and there are no sprites in this one yet - and there are things I need to think about really before I continue working on it.

Sewer WIP (4/16/09)



This sewer section has a lot more painting in it than usual.  I don't know how you'll feel about it, but I really like it.  I think instead of straight on sewer sections, I'm going to put something different into that portion of the game to make the sewer area a bit more exciting...while still basically holding to the plot and purpose of the original at that point.

::: Mastodon :::

Dualnames

If that's the artistic style of the game, I'd say go make more potatos mama!!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Moresco

#56
Quote from: Dualnames on Fri 17/04/2009 23:00:24
If that's the artistic style of the game, I'd say go make more potatos mama!!!

Haha man...I hope that's some kind of compliment =p  I'm not very good at making potatoes, I usually just throw them in the microwave.


For Marie's house, I thought this house here was kind of cute, seemed appropriate.  The only sprites are the note on the door and the tree in the yard.  If you can think of anything to improve these - you're free to PM me your suggestions.

Marie's House WIP


And off I go.
::: Mastodon :::

Gravity

I have never been interested in fan games or remakes, considering them a waste of both development time and creativeness. I can understand that some of the older titles could be improved with a face lift and added features but overall all it is still the same game. However this project does in fact look promising but I wonder why you simply do not try a different approach? Why not introduce a completely new character as playable? This way you can retell the same story but from a different perspective. Introducing new events as well as providing players an alternate view of familiar events. You can, in fact, keep most of the original story and characters while expanding the scope by featuring an original playable character. Just my two cents anyway. I apologize if this has already been brought up. Thank you.

Moresco

#58
Quote from: Gravity on Sun 19/04/2009 04:17:26
I have never been interested in fan games or remakes, considering them a waste of both development time and creativeness. I can understand that some of the older titles could be improved with a face lift and added features but overall all it is still the same game. However this project does in fact look promising but I wonder why you simply do not try a different approach? Why not introduce a completely new character as playable? This way you can retell the same story but from a different perspective. Introducing new events as well as providing players an alternate view of familiar events. You can, in fact, keep most of the original story and characters while expanding the scope by featuring an original playable character. Just my two cents anyway. I apologize if this has already been brought up. Thank you.

Actually as one of the extras it was part of the plan that you would be able to unlock a different character after finishing the game in a certain way.  What you would be capable of doing with that character after unlocking is still being worked out.  Good suggestion though.


Edit:
In other news, I will soon have a tablet for the first time.  That's right, no more mouse for me!  I can't wait to bridge the gap from my copic markers and pencils to working digitally in a similar way.  This will make it a lot easier for me to work on art, especially for games.

Here is an experiment.  I've started doing a more painted style on backgrounds before I go over them with realistic textures and such.   Some people have expressed the desire for a more cartoonish remake, this is what that might look like.

Burt Park - painted VGA WIP
::: Mastodon :::

Dualnames

Eh.. I'm speechless. That's a compliment I usually never shut the fuck up.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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