Teh Monthly Roger - Issue One...

Started by LordHart, Mon 07/06/2004 00:19:03

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LordHart

Well, my computer is totally screwed for a while until I get it fixed. Luckily though, I finished putting together the newest ezine to hit the streets... um, I mean net.

http://www.tdrdesign.net/downloads/tmrissue1.zip

The file is in .pdf form and is 700kb in download size. The mag was put together by Hotspot, so any congratulations should go to him, as I've only done the formatting/layout thingy. Kudos to everyone who wrote stuff for it, and definately VeryWeirdGuy who wrote out a great walkcycle tutorial.

Anyway, until next month... Keep Rogering...

Darth Mandarb

Looks pretty good!Ã,  Another source of AGS related information!

I can't get enough!

Are you guys planning an online version?Ã,  I, unfortunately, don't have the time :(Ã,  But, like Vel's EZine you'd prolly get more readers if you post an online version.

Just a thought :)

I look forward to the next Roger!

LordHart

I might make an online version of it, if Hotspot would like it... :-\

Mr Jake

btw, I hope you spell checked it  ::)

If you want to make an online version go ahead Os :P

Hurry up and get your PC fixed and come back to #ags ._.

Scummbuddy

Quote from: Hotspot on Mon 07/06/2004 06:44:54
btw, I hope you spell checked itÃ,  ::)

tentackle -> tentacle....

but it was very cool. i too, am working on my own walking animation tutorial. good job on this whole issue. love to see more.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Mr Jake

yeah, I left the interview with raymaN as is.  I think its better that way :)

Pet Terry

Ehh... hmm... you may want to change the title because "teh" is annoying as hell... ::)
<SSH> heavy pettering
Screen 7

strazer

Seconded, it gets a bit excessive.

Andail

The idea with QQQ would have been much more interesting if the average quality level of released AGS-games weren't already quick and crappy.

They make it sound as if the problem with most ags-games is that they're far too sophisticated, lengthy and overelaborated...a sentiment I don't exactly share :)

SSH

Quote from: Andail on Mon 07/06/2004 13:16:17
The idea with QQQ would have been much more interesting if the average quality level of released AGS-games weren't already quick and crappy.

They make it sound as if the problem with most ags-games is that they're far too sophisticated, lengthy and overelaborated...a sentiment I don't exactly share :)

You mean you've never thought "Oh, no, not another free game with stunning graphics, animation, music, plot and gameplay?" I hate those ones (as they ruin my chances of getting an AGS Award)  ;)
12

BOYD1981

yeh but the QQQ make these games on purpose and not because we can't do better, which we can't...

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Hinders

uh, nice os!
bet you wont see me on#ags for a while >:(
*Hindersh screws RobertEric in the ear
----

veryweirdguy

In my tutorial, there's a bit at the end where you should see the animated gif of my finished walkcycle, but seeing as you can't see it in the pdf fully animated, I thought I'd post it here, just for reference really:



I know it's not brilliant (the face changes a little & the arm 'wobbles'), but I think I got the basic animation alright. That said, I'm sure Scumm will kick my virtual ass at this whole thing. But hey, tutorials aren't a competition, & I'm sure some people will be happy to get their hands on any resources they can, no matter how shakey &................unpixelated they are.

But still, in years to come, at least I can tell my grandchildren that I worked on the very first Monthly Roger. I liked the rest of the issue, great job!

Keep on.....................tranglin'*

*(yes, this quote was stolen directly from Homestar Runner. No, I don't care.)

Vel

#13
Downloading atm, Ill tell you what I think once I read it.
Edit:
Okay, so I read it. The overall impression is good, Ill do some points on the stuff I like and dont like about it:
+the rating system is good, and the roger sprite fit in there really well
+good tutorial, v00g. Should really help people who draw by hand

-You chose the games for reviews by a strange system. I didn't see one of the longer non-MAGS games reviewed.
-The layout is a bit stiff, the font is too big and the reviews are too short
-the previews sound a lot like a newsflash or something. You don't actually give additional info to the reader, just retell what's written in the development thread. A piece of advice, whien you preview the game, contact the author for further details

So, at the end of the day the first issue is promising, keep improving!

Mr Jake

Quote from: Vel on Mon 07/06/2004 18:10:24
Okay, so I read it. The overall impression is good,

Good enough for me :D

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Moox

All i see is the first page, the rest is blank

LordHart

Considering that I put everything together during the early hours of the morning, and I was tired as hell... I think it came out rather well, for a rushed job.

And also, I had thought everything was supposed to be spell checked already... Hotspot. :P

evenwolf

"I drink a thousand shipwrecks.'"

Moox

I redownloaded it and i still get a font encoding error.

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