I have been sketching on a new adventure game project for the past two-three months and would like to write a exemplary game design document for it. There are many ways these are structured, but do any of you guys know of any good examples that I could use as template or inspiration?
I would suggest creating a Flow chart to follow all the major actions of the game. You can include important dialog trees, as to which a major action would occur.
http://www.usm.maine.edu/ocs/chart.jpg
Theres all sorts of good examples on google image search "flow chart".
I must say Scummbuddy... That flow chart would make a terrible adventure game, did the GTD at mittens teach you nothing about games?
Where's the punch?!
Also:
I'd suggest reading some Post Mortems from Gamasutra, their hindsight might give you forsight.
Al Lowe (http://www.allowe.com/gamedesign/index.htm") has a few up on his website.
I have seen those, but I am not entirely happy with his structure which I think is a bit slack.