Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: simulacra on Fri 06/01/2006 00:11:57

Title: Game design document templates
Post by: simulacra on Fri 06/01/2006 00:11:57
I have been sketching on a new adventure game project for the past two-three months and would like to write a exemplary game design document for it. There are many ways these are structured, but do any of you guys know of any good examples that I could use as template or inspiration?
Title: Re: Game design document templates
Post by: Scummbuddy on Fri 06/01/2006 01:06:51
I would suggest creating a Flow chart to follow all the major actions of the game. You can include important dialog trees, as to which a major action would occur.
http://www.usm.maine.edu/ocs/chart.jpg

Theres all sorts of good examples on google image search "flow chart".
Title: Re: Game design document templates
Post by: MrColossal on Fri 06/01/2006 02:09:11
I must say Scummbuddy... That flow chart would make a terrible adventure game, did the GTD at mittens teach you nothing about games?

Where's the punch?!

Also:

I'd suggest reading some Post Mortems from Gamasutra, their hindsight might give you forsight.
Title: Re: Game design document templates
Post by: The Inquisitive Stranger on Fri 06/01/2006 02:50:41
Al Lowe (http://www.allowe.com/gamedesign/index.htm") has a few up on his website.
Title: Re: Game design document templates
Post by: simulacra on Fri 06/01/2006 02:54:56
I have seen those, but I am not entirely happy with his structure which I think is a bit slack.