Ejected Star - A sci-fi point n' click adventure!

Started by EjectedStar, Fri 26/03/2021 19:32:40

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EjectedStar

Hey everyone!

Ejected Star is a comedy, point n' click adventure! Join Tommy Tektite as he explores the galaxy in a quest to hunt down Havok, an evil, conniving robot who has framed him for the destruction of his ship and all those aboard. Along the way he must make friends, obtain a spaceship, build up his crew and follow clues to uncover Havok's whereabouts and bring him to justice.

Free, fully voiced prologue, with an hour's worth of comedy-filled content!

Don't forget to bring a mop!

Ejected Star did start life as an AGS title, but I was enticed away to Unity and Adventure Creator.

Ejected Star has an hour long, fully voiced prologue! Download Here!




The game will be fully voiced, span about 6-8 hours in length and will be full of classic PnC style humor and fun. I'm still on the fence about having to throw a boot at a cat within in the first hour of the game that will ultimately leave you soft-locked 5 hours later, so we'll put a pin in that for now.














I'm hoping to put up a Kickstarter in the next couple months, but I'm not the greatest at running Social Media/Kickstarter stuff, so we'll see how that all pans out.

Thanks for checking it out everybody!  If anyone wants to see updates I'll be sure to post here on anything major, or you can follow me on Twitter.

Kastchey

That's some beautiful pixel art. Best of luck with the project!

mkennedy

Quote from: EjectedStar on Fri 26/03/2021 19:32:40
... I'm still on the fence about having to throw a boot at a cat within in the first hour of the game that will ultimately leave you soft-locked 5 hours later, so we'll put a pin in that for now...

Is soft-locked like a dead end or just an ending ending that isn't optimal?

EjectedStar

#3
Quote from: mkennedy on Sat 27/03/2021 09:33:57
soft-locked

A softlock is a dead end where a player is locked from progressing further into the game, even though they are still capable of interacting with the game, moving their character, etc., requiring a restoration of a saved game or a reset. Whereas a hardlock would be a locking up of the game without being able to interact with it, freezing up through bugs, hardware failure, or my own poorly written code.

King's Quest 5, if you didn't throw a boot at a cat to save a rat, unknowingly your game would be jacked, just like that.  Near the end of the game you would no longer be able to progress as the rat would never show up and you'd be stuck without knowing why or how.

As adventure game designers it's our responsibility to carefully weigh and meter out these puzzles to thoroughly destroy, humiliate and turn our players against us. A well-timed softlock, 5 hours into a game, exercises this into a sublime experience that we can chortle about in our annual secret meetups in Roberta Williams' basement.

Cassiebsg

I would drop that idea, or had a second solution 8maybe harder/more complex) for the player to unlock himself.

Don't think I played KQ5, since I don't remember that "puzzle", but that seems like a deliberate way of killing the play joy of players, and can't think why anyone would do that. Sierra games were full of those, but seems to me that most were unintentional dead ends (as in they didn't thought about the possibility of not having a certain item and a certain time/letting you waste all your money on useless stuff and no way to earn more later on), while this one (the cat/mouse situation was deliberate, and a player would have no way of knowing that would lock you later on... and then have no way to know why you got stuck).

Anyway, lovely game and pixel art. Shame you left AGS, but your choice.  :)
There are those who believe that life here began out there...

EjectedStar

I'm totally joking everyone, no soft-locks or even (real) death will be available in Ejected Star! It's a pretty light hearted adventure and will definitely be heavily in the LucasArts style of no deadend or unwinnable situations.

As much as I love the old Sierra/Quest For Glory games, having to backtrack hours is just an exercise in tedium.

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