Game design document templates

Started by simulacra, Fri 06/01/2006 00:11:57

Previous topic - Next topic

simulacra

I have been sketching on a new adventure game project for the past two-three months and would like to write a exemplary game design document for it. There are many ways these are structured, but do any of you guys know of any good examples that I could use as template or inspiration?

Scummbuddy

I would suggest creating a Flow chart to follow all the major actions of the game. You can include important dialog trees, as to which a major action would occur.
http://www.usm.maine.edu/ocs/chart.jpg

Theres all sorts of good examples on google image search "flow chart".
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

MrColossal

I must say Scummbuddy... That flow chart would make a terrible adventure game, did the GTD at mittens teach you nothing about games?

Where's the punch?!

Also:

I'd suggest reading some Post Mortems from Gamasutra, their hindsight might give you forsight.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

The Inquisitive Stranger

Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

simulacra

I have seen those, but I am not entirely happy with his structure which I think is a bit slack.

SMF spam blocked by CleanTalk