AGS or AGAST?

Started by gravyflood, Sun 24/08/2003 19:51:48

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gravyflood

Hi.  I'm making my first adventure game, a RON game, and I'm willing to be highly ambitious in order to finish it.  So, I have a few questions:
1) Should I use AGS, AGAST, or something else?
2) Can non-AGS (AGAST, AGT, etc...) created games be posted here?

Thanks!

m0ds

1) AGS
2) You seem to like multiple questions.

m0ds

Pumaman

1) Try all the options out, and see which you like best. We can't tell which one you'll prefer.
2) You could post it in the General Discussion forum, but only AGS games can be posted in the Completed Games forum and added to the Games database.

AGA

From what I've seen of games made with AGAST (Ozzie, Eye of the Kraken), it doesn't seem to be very good. The games are buggy and have obvious graphical glitches...

Goldmund

Hello Gravy, you've definitely come to the best place to ask your question.
WHATEVER YOU DO, DON'T MAKE YOUR GAME IN AGS!!!!
Everyone here will tell you the same.

Joseph DiPerla

AGAST seems to have released a new version if their engine, that seems really powerful.

But I would really think you should use AGS for the following reasons:

1) You can run games on Linux, Windows and DOS

2)Easy GUI Creation

3)Easy game Creation

4) Plugins

5) Can recreate any adventure game made

6) Multiple language translations

7)Larger community that will help you when you are in need

8) The author is frequently updating the engine, and fixing the bugs.

The one other reason not to use AGAST is becouse it now requires DirectX 9 which in my opinion is not Stable.

Wintermute is good, but a little difficult to learn and it is pretty new enough that it is missing some features that may be vital.

Also there is sludge, but it is not free.

So in my honest opinion, AGS is the right tool to use to make 3rd person point and click adventure games.
Joseph DiPerla--- http://www.adventurestockpile.com
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