AGS 2.6 Final - it's that time of year

Started by Pumaman, Sat 11/10/2003 23:46:21

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Rui 'Trovatore' Pires

Eu ainda não consigo acreditar nisto! Dêem um Nobel ao homem, que ele merece!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Spyros

Chris please change the pages charset to some unicode beecause I can't write Greek
Ελληνικά εδώ

DragonRose

I can't write Greek either, but no charset change is going to cure that.

Anyways, YAY for more objects in a room!
Sssshhhh!!! No sex please, we're British!!- Pumaman

Broncomatic

Hi Chris, I downloaded this version and tried to start a new game. after i typed the name in, the prog crashed with a "template error" or something.
when i open the ags now, i also can't start a new game, because if i type a name in, there's just the "back" button, but the "next" button don't react.

Pumaman

Sorry, you'll have to be more specific than "a template error or something" in order for me to find the problem.

With regard to the Next button being disabled, did you read this in the first post in this thread:

QuoteAs usual, some files such as the New Game template and the Setup program are misisng from the beta download - simply copy the files you need from the 2.56 distribution.

Kennedy

Quote from: Broncomatic on Sun 19/10/2003 11:26:07
Hi Chris, I downloaded this version and tried to start a new game. after i typed the name in, the prog crashed with a "template error" or something.
when i open the ags now, i also can't start a new game, because if i type a name in, there's just the "back" button, but the "next" button don't react.

I think I had a similar error.
I suspect you have the beta installed to a different directory then your usual AGS.
Just copy the Blank Game.AGT file into that directory.
Hope this helps.

Gilbert

Actually it's clearly stated in the original post:

QuoteAs usual, some files such as the New Game template and the Setup program are misisng from the beta download - simply copy the files you need from the 2.56 distribution.

This is a beta version, not an official release, hope everyone understand that he's taking a risk in using a possibly unstable programme when trying out a beta version. That missing file stuff is sort of a warning to this fact too.

Scorpiorus

I noticed that the DisplayTop() command calculates the text width using message length, so there is a problem if the message is shorter than the caption:

DisplayTopBar("Evil wizard", "hey");

~Cheers

Pumaman

Hmm well spotted thanks, I'll get it fixed.

InCreator

Whoa! With automated outlining, idea of a font editor is absolutely useless. Good work!
btw, is there any way to correct TTF font in low-res
games? Most fonts below size of 12 are unreadable
and don't look good. 640x480 looks much better.
Is the problem in AGS importing or is it just a thing that cannot be fixed?

And -- when importing a font, name of the font has to be typed in instead of clicking on the file name. This could be fixed too, if possible.


Pumaman

TTF fonts do not render well at low resolutions. Turn down Windows to 320x200 and see how size 10 fonts look :P

QuoteAnd -- when importing a font, name of the font has to be typed in instead of clicking on the file name. This could be fixed too, if possible.

This is listed in the manual as a known issue, it cannot be fixed due to the way Explorer works.

Joseph DiPerla

Woah!!!! LoadImageFile??? Save a screenshot to the game???

COMI Save dialog, here we come!!!

Good Job Chris!! These have been features a lot of us have been waiting for.

JD
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Vel

Holy Maccarel!!! Simply outstanding! :o :o :o

foz

I dunno if this is a bug or not....

Since i have uploaded this beta none of my compilied games will boot.

When i click the file it tries to load and then comes up with an error screen saying it cant find the ac2game.dat......normally this is`nt in the compiled folder.......also when i edit a game and press test unless i transfer the ac2game.dat file into the compiled folder the last changes in the editor don`t take affect as the editor has saved that file in the main game folder...

Hope this makes sense....

maybe its something i`m doing....

I love all the new bits ..

a-v-o

When I only change the "player character view" in the room settings, AGS doesn't notice that the room should be saved first before loading the next room. Same for some other room settings (e.g. animation delay).

This was already in 2.56.

Gregjazz

Amazing new functions! Awesome work, CJ!

Pau

I've tested the outline font generation and it's very useful. Special characters (á,é...)working. Now, create games in other languager than english would be easy.

Thank you very much, CJ.

For free (commercial and not commercial use) ttf fonts, look at:
http://www.larabiefonts.com
paused -- get the startup menu creator (version 1.1) for AGS games. (Use save target as..)

auhsor

Awesome. Font outliner. Keep up the good work CJ.

Bernie

#38
Great work so far!
However, when I try to run my game in the new version, I get a weird error when I click somewhere:

Error: run_text_script1: error - 1 (Runtime error: wrong number of parameters to exported function 'on_mouse_click') running function 'on_mouse_click'

It worked fine in 2.56d though.

EDIT: Nevermind, I fixed it. I had both int button and int gui_mdown in there when defining the on_mouse_click function, but it only seems to trigger an error in the new version.

EDIT 2: Another problem occured... I need int gui_mdown in function interface_click, but it triggers the same error as before when it's there.

EDIT 3: I INTed gui_mdown outside the function (int gui_mdown;), then it worked.

Spyros

That's great. Font outlining works great (and with Greek chars), screenshots work great (it took me a while to make them work but it is worth the work)
Some suggestions
1.It would be greater if the screenshots were antialised
2.It would be greater if the GUI button properties had a tooltip area for when the mouse is over the button

And a bug (I think there was a relative bug in an older version)
If you have antialised ttf fonts over a transparent gui (bgcolor=0) the letters have a pink outline

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