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1 Cup | Not serious entertainment |
2 Cups | A reasonable game, worth a try |
3 Cups | A good game, worth playing |
4 Cups | A great game, well worth your time |
5 Cups | An outstanding, must-play game! |
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Tunnel Vision
by RootBound
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Linux
MacOS
Short Game | Can be completed within 30 minutes |
Medium Length Game | Takes at least 30 mins to finish |
Full Length Game | As long as a Sierra / LucasArts classic |
Non-Adventure Game | Using Adventure Game Studio for something else?! |
Joke Game | You know when it fits this category ;) |
Demo | Unfinished Games / Commercial Games |
Training Game | Games made just to try out AGS |
<Category Not Set> | Not yet categorised |
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Mild
Public Opinion
About this game
Trapped on a sabotaged train speeding toward a tunnel with a bomb, an heiress struggles to stop the train in time. Save the passengers and escape the train car before it's too late! A first-person game with nostalgic low-res CGA 4-color graphics.AGS Awards Nominations
Nominated, Best Freeware Game 2023
Nominated, Best Audio 2023
Nominated, Best Programming 2023
AGS Panel Review
"Very good game with nice storytelling, beautiful graphics in a limited palette and animation, fitting music and challenging puzzles."
6 people commented on this game (newest first):
The puzzles are a bit random - I managed to solve them without a walkthrough, but by trying everything everywhere. I like that you have to find the correct place to put various items. The timed sequences are designed to be played several times, I don't think anyone will get them right at first play-through, which is an interesting concept and fitting the retro graphics.
I cursed the controls: having to click backspace to deselect an item - why doesn't right click do this as well?
It manages to create an immersive and tense experience by different means: animated backgrouds, tense music, timed events, etc.
I especially loved the CGA 4 color palette in first person perspective. The perspective and tension reminded me to the "Deja Vu" series.
The music is outstanding and varied and creates tension.
On the puzzles side, there is a bit of everything: some very well designed, and some that are a bit of trying things everywhere, but overall works well.
The potential dead-end on the last puzzle is a reminder of the frustration with the old games and I wouldn't have finished without the excellent walkthrough.
Many thanks for this trip down memory lane.
The constant animation of the backgrounds make it more dynamic than your average point and click.
The story doesn't take itself more seriously than an old James Bond movie. Crashing a whole train to get a necklace? It's enough to drive the plot forward but won't stay with me for long.
The puzzles are challenging but the restricted play area and low number of interactions keep it fair.