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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Guardians of Gold

by Anne Hemenway

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File size: 184 MB
Downloaded: 1,136 times
Graphics: 640x480, 32-bit color
Operating System(s):

Windows

Game Genre:
Contemporary
Game Type:
Other
Story Type:
Original
Release Date:
22 Jul 2017
AGS Panel Rating:
(help)
Not rated yet
Player Rating:
Not enough votes yet
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild
SexNone
ViolenceNone
Language(s):

English

Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

Allyson and Kyle are back and this time they are heading to Paititi, the legendary city of gold. It is an ancient Incan temple that has been hidden away for centuries among the dense jungles of Peru. Some claim that this city is nothing more than myth, a figment of an over-active imagination, while others have spent their entire lives searching for it, always coming up empty-handed. That is, until fate steps in and Allyson finds a letter from one of its holy men claiming to be in possession of two idols necessary to gain entrance. The temptation is too great to ignore and our treasure hunters are hot on the trail of what could be the biggest find in history. Double-click to transport instantly to new room In-game hint system on puzzles Icon that lets you switch between player characters 150 rooms to explore 6-8 hours of gameplay Walk-through available on download page.
See the people who made this game and any other games they've worked on >>
Anne Hemenway aka amanta4ray
Other games
The Treasured Medallion
Echoes of the Past
Tarthenia
Fun, Sun & Mishaps

3 people commented on this game (newest first):

Another great game by Anne Hemenway, great graphics, well-designed puzzles, many rooms to explore and an interesting plot - strongly recommended!
2018-07-18 15:44:34 by Lilalu
Quote from Shadow1000 (Completed game forum)....

I finished the game a few days ago. My comments are similar to Mandle.

Here's my overview:

First, I really enjoyed the game. The plot, while not ground-breaking, is definitely exciting enough to justify the length.

Second, the graphics are absolutely beautiful. Graphics good enough to really push the enjoyability of the game to the next level.

As far as the puzzles, Mandle said it right: there are LOADS of puzzles in this game. And the range of puzzles go from the traditional to some really clever ones, with lots of "close-up" puzzles, dialogue puzzles, inventory puzzles, math puzzles, word puzzles, pattern matching and the list goes on and on. And I happened to have found them all to be just a lot of fun. Very few were difficult or frustrating so you really feel that you're moving along in the game (this leads back into the pacing of the plot with the progress of the game). I like the way Mandle refers to them as "casual puzzles". Unlike Mandle, I did need to use some of the in game hints and I needed the walkthrough a few times. I've told amanta4ray which puzzles required the walkthrough and I think that the reasons were more technical (such as not being able to see certain colours, or something that went by the screen too fast) rather than weakness in the puzzles themselves. I think that this range and balance in puzzles really opens up the fun of the game to a very wide spectrum of players.

My only suggestion is that a bit more beta testing would have ironed out some of the bugs that people experienced, as well as some typos and grammar and the game would have been that much more polished.

But overall, the experience was just such a delight that I strongly recommend the game to anyone looking for a longer immersive play.

Looking forward to the next adventure
>> 
2017-07-30 14:04:57 by amanta4ray
Quote from Mandle (Completed game forum)...

Just finished the game, and it was so much fun!

It took me about 4 hours total I guess, which was a bit shorter than I expected. Are there really 150 rooms? Does that count every puzzle screen as a room?

Loved all the casual puzzles and felt excited every time I came upon one. A great balance of stuff with something everyone will enjoy! And also probably have to resort to pen and paper now and then, but that's old-school and awesome in itself.

I managed to get through the game without using any ingame hints or external walkthroughs. A few of the word puzzles were challenging, but by taking logical steps they were all solvable without hints for me.

Loved the seperate character quests. It felt good to meet up again after each was done. Felt like a real accomplishment.

Can't wait for your next game, and will be playing the one before this in the meanwhile (sorry, forgot the name: Troubles In Paradise or something like that)

Thanks for so much fun once again
>> 
2017-07-30 14:03:50 by amanta4ray
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